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Cannot include plugin 'Packages/com.unity.robotics.urdf-importer/Runtime/UnityMeshImporter/Plugins/AssimpNet/Native/win/x86/assimp.dll' (Key: assimp.dll;None) since plugin with the same name and architecture was already added

Open QingnanZhong opened this issue 2 years ago • 3 comments

Describe the bug I got some errors when I export Andorid package.

Exception: Cannot include plugin 'Packages/com.unity.robotics.urdf-importer/Runtime/UnityMeshImporter/Plugins/AssimpNet/Native/win/x86/assimp.dll' (Key: assimp.dll;None) since plugin with the same name and architecture was already added ('Packages/com.unity.robotics.urdf-importer/Runtime/UnityMeshImporter/Plugins/AssimpNet/Native/win/x86_64/assimp.dll (Architecture: None)'). UnityEditor.Android.AndroidBuildPostprocessor.CollectPlugin (System.String path, Unity.Android.Types.AndroidArchitecture architecture, System.Collections.Generic.Dictionary

What shoud I do?

QingnanZhong avatar Nov 28 '22 13:11 QingnanZhong

I have the same error.

patricia241 avatar Apr 14 '23 11:04 patricia241

delete Packages/com.unity.robotics.urdf-importer/Runtime/UnityMeshImporter/Plugins/AssimpNet/Native/win/x86/assimp.dll and assimp.dll.meta it works

venkataprasad-git avatar Jun 14 '23 18:06 venkataprasad-git

delete Packages/com.unity.robotics.urdf-importer/Runtime/UnityMeshImporter/Plugins/AssimpNet/Native/win/x86/assimp.dll and assimp.dll.meta it works

Why does this work? Is the library basically being detected twice because we build for a different target than the current platform?

RMichaelSwan avatar Jan 18 '24 19:01 RMichaelSwan