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IME Events are now completely variable sized.

Open StayTalm opened this issue 4 years ago • 2 comments

IME events now have no cap. This handles a new event that comes from native Unity that has a variable sized IME event. Do not merge until new event is available.

-Updated IME test to still work.

StayTalm avatar Apr 07 '20 00:04 StayTalm

@renedamm should be good for re-review, moved to using Unity's unsafe & native array tools, improved the docs.

Added 1 test, and was already using the existing IME event test to verify that the composition events get received properly.

StayTalm avatar May 11 '20 05:05 StayTalm

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unity-cla-assistant avatar Oct 20 '21 15:10 unity-cla-assistant

I'm recreating this work in #1628

jimon avatar Jan 11 '23 15:01 jimon