InputSystem
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IME Events are now completely variable sized.
IME events now have no cap. This handles a new event that comes from native Unity that has a variable sized IME event. Do not merge until new event is available.
-Updated IME test to still work.
@renedamm should be good for re-review, moved to using Unity's unsafe & native array tools, improved the docs.
Added 1 test, and was already using the existing IME event test to verify that the composition events get received properly.
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I'm recreating this work in #1628