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I have errors when building the boids project for Windows. I'm using Unity 2022.2.1f1 and made no script modification. Juste open the projet, add the "Boids" scene to build settings...

Workaround is to change the line to "var tankTransform = SystemAPI.GetComponent(Target);"

Currently samples in URP and HDRP use Transform V1 which is deprecated. Any plan to make samples work with Transform V2?

https://github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/PhysicsSamples A non-fundamental technology demonstration, but no less exciting, is the use of stateless deterministic physics simulations of new physical systems to deduce the past state of physics from the...

Docs/examples/jobs.md ``` [BurstCompile] public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnableMask, in v128 chunkEnabledMask) { // Get the entity ID and component arrays from the chunk. NativeArray entities =...

I am using Unity 2022.2.0b15. When i oppened the projects at the very begining i saw this eeror. And because of the error i could not run the scenes. Processing...

I'm going through the boids example and I noticed the following piece of code: ``` public void ExecuteNext(int cellIndex, int index) { cellCount[cellIndex] += 1; cellAlignment[cellIndex] += cellAlignment[cellIndex]; cellSeparation[cellIndex] +=...

The readme here has many incorrect statements that do not match the code: https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/master/EntitiesSamples/Assets/Tutorials/Tanks/README.md This isn't in the readme, but Step 1 links https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/master/EntitiesSamples/Assets/Tutorials/Tanks/Step%202/TurretRotationSystem.cs which says: ``` // Unmanaged systems...

https://github.com/Unity-Technologies/UnityCsReference/blob/master/third-party-notices.txt[Space-desing]([email protected]:Space-desing/facebook-php-business-sdk.git)