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I believe there is a typo when upgrade to ecs 1.0, we should add up add entity's forward and position, not the cellindex's.

I wrote a simple test program that creates 100 entities per frame, each entity has a buffer, as follows: ```C# void Execute(Entity projectileEntity, [ChunkIndexInQuery] int chunkIndex, ref LocalTransform transform, in...

I've been analyzing BoidSystem and got to realization that there is a possible mistake in MergeCells job. In the ExecuteNext method to be precise. I suppose instead of this: public...

In the video tutorials the baking video is referenced but i cannot find any links to that video, since they are all unlisted i cannot search for it either.

Stdout: TypeHandle_tC68AD7C6104E76A87B4AD402F22271ECC8071EFA* L_1 = (TypeHandle_tC68AD7C6104E76A87B4AD402F22271ECC8071EFA*)(&L_0->_____TypeHandle); ~~~ ^ /Users/lightings/works/unity/EntityComponentSystemSamples/bin/ios/EntitiesSamples/Il2CppOutputProject/Source/il2cppOutput/Assembly-CSharp.cpp:12466:125: no member named '_____TypeHandle' in 'ShaderGraph_t9E4E6244423F4A8B64179DA54282C1E51659ED3F' TypeHandle_tC68AD7C6104E76A87B4AD402F22271ECC8071EFA* L_6 = (TypeHandle_tC68AD7C6104E76A87B4AD402F22271ECC8071EFA*)(&L_5->_____TypeHandle); ~~~ ^ /Users/lightings/works/unity/EntityComponentSystemSamples/bin/ios/EntitiesSamples/Il2CppOutputProject/Source/il2cppOutput/Assembly-CSharp.cpp:12479:125: no member named '_____TypeHandle' in 'ShaderGraph_t9E4E6244423F4A8B64179DA54282C1E51659ED3F' EntityQuery_t23B7A11FAA475D860E94409BFD4CF7E4B337CF90* L_1 =...

TurretAspect is looking for Turret + URPMaterialPropertyBaseColor component like below https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/f22bb949b3865c68d5fc588a6e8d032096dc788a/EntitiesSamples/Assets/Tutorials/Tanks/Step%204/TurretAspect.cs#L14-L18 However, URPMaterialPropertyBaseColor's not added here https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/f22bb949b3865c68d5fc588a6e8d032096dc788a/EntitiesSamples/Assets/Tutorials/Tanks/Step%202/TurretAuthoring.cs#L20-L26 I am new to this, please correct me if I am wrong

A repo with samples for the LTS version should really be shipping with that LTS version in use.

https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/master/EntitiesSamples/Assets/Tutorials/Kickball/README.md Has 4 steps, in reality it has 5 and seems like it's quite different.

It says: "New code files: CannonBallAspect.cs " But it has no such file.