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Hi! I recently tried to create a game on dots and I used Unty Physics Sample as reference for few things. I found collider event example there which can be...

I.e. https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/a319c0da6c6a55baadc31c10c8120a28e959766b/UnityPhysicsSamples/Assets/Demos/2.%20Setup/2d.%20Events/2d1.%20Triggers/Scripts/TriggerVolumeForceFieldAuthoring.cs#L50 I was trying to find the system code, looking at the file names I assumed there would only be the Authoring component in there. After giving up and...

I know that the Inertia Inverse values are inverse of each Inertia Tensor value. We can lock angular with the infinity value of Inertia Tensor without other scripts. To lock...

With running the SpawnJob in the InitializationSystemGroup and execute the CommandBuffer in the EndInitializationEntityCommandBufferSystem there is a couple of seconds win to set up the scene.

Setting spawnCounter to zero will result in loss of time. Not important in most cases, but IMHO best practice is to always subtract the interval.

addDeltaJob invoked second time, resetJob is never called

I just read JobsTutorial found Step1_NoJobs is a terrible example. I hope it should be like this. FindNearest.cs: ---------------------------------------------------------------------- ``` using UnityEngine; namespace Step1 { public class FindNearest : MonoBehaviour...

i found some editor error message on dtos ```bash Library\PackageCache\[email protected]\Editor\Unity.Build.Windows.Classic\NonIncremental\WindowsClassicNonIncrementalPipeline.cs(21,39): error CS0508: 'WindowsClassicNonIncrementalPipeline.OnCanRun(RunContext)': return type must be 'ResultBase' to match overridden member 'ClassicPipelineBase.OnCanRun(RunContext)' Library\PackageCache\[email protected]\Editor\Unity.Build.Windows.Classic\NonIncremental\WindowsRunInstance.cs(5,39): error CS0535: 'WindowsRunInstance' does not implement...

![image](https://github.com/Unity-Technologies/EntityComponentSystemSamples/assets/134618888/bd5016b2-6a3f-4470-a211-e6cead0a3100) ![image](https://github.com/Unity-Technologies/EntityComponentSystemSamples/assets/134618888/edc501a1-7944-4ee7-94e3-45066a1bcaed) i changed this , but still crash ![image](https://github.com/Unity-Technologies/EntityComponentSystemSamples/assets/134618888/122daaa1-1a28-4a7e-9882-52a3ad4000cf)

hello please release unity package into release