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Havok run too fast after compile

Open phields opened this issue 5 years ago • 2 comments

phields avatar Dec 09 '19 21:12 phields

Currently Simulation System Group in player loop not in fixed time step and frame dependent.

EIZENHORN91 avatar Dec 10 '19 06:12 EIZENHORN91

In Unity Physics 0.5.0 the Physics systems have been move into a FixedStepSimulationGroup to remove this problem.

carpetbagger avatar Oct 13 '20 09:10 carpetbagger