EntityComponentSystemSamples
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I've cloned this repo, added ECSSamples as project from disk to Unity Hub, switched version from 2021.3...4, (i guess) to 2021.3.8f1, confirmed. Splashscreen of Editor opened, importing, then silent crash....
Update the packages and unity version of the entities samples to the latest public packages version 0.51.1-preview.21
I found out that in case if both interacting objects have colliders and only one body has physics shape everything goes fine and trigger events are correct, but in case...
PhysicsStatic.shader in console window output same error like before in 0.50
I tried running the hybrid occlusion in unity 2020 LTS but the occlusion doesn't work, the documentation says it should occlude something but mine shows 0 occluded: 
I copied the collision code to my project and had this when running ### Error: ``` InvalidOperationException: The previously scheduled job CollisionEventConversionSystem:CollectCollisionEventsJob reads from the Unity.Collections.NativeHashMap`2[Unity.Entities.Entity,System.Int32] CollectCollisionEventsJob.UserJobData.PhysicsWorld.CollisionWorld.EntityBodyIndexMap. You must call...
Opening the Physics Examples and running them in Unity 2020.3.31 (current LTS as of 3/21/22), results in the following runtime exception, and the objects falling through the floor. ``` System.IndexOutOfRangeException:...
UnityPhysicsSamples Objects will penetrate the Floor?
In order for the Character Chontroller demo to work i had to add the UNITY_INPUT_SYSTEM_EXISTS to the defines. Maybe this should be added per default in the ProjectSettings.asset: scriptingDefineSymbols: 1:...
[https://github.com/Unity-Technologi...Samples/Assets/StressTests/ManySystems_Linear]. I built an Android apk and Windows Build,and found that On PC,1000 System cost about 0.65ms,this is good,but on Android it cost 2~3ms on Snapdragon845 just running Empty System...