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Android Rendering Problem

Open segant08 opened this issue 5 years ago • 1 comments

I have tried to change rendertexture format because i thought that my device isn't supported but it supports. I checked with script. Tried to change resolution to 512 and depth buffer from 24 to 16 or 32 nothing changed. I think waterfx or one of the shaders not working properly. Because also caustics are in wrong y-position. What could be the problem, Verasl? Black foam is caused by baked light also can you change foam color to blend light probes? I want to use your sea in my project because it's performance is so good with buoyancy. I can do some water with graph shader but it will take so long time and i don't know hlsl. At the right it is my map border it's not water artifact :) Capture+_2019-04-21-14-30-39 1

segant08 avatar Apr 21 '19 11:04 segant08

Currently I haven't made it very easy to rip the water out and use it easily in another project, it is on my TODO list as right now there are a lot of little scripts and extras you need to setup before it'll work ok.

Also a lot of the lighting is only working with a realtime directional light, I do want to make sure it works with more lighting setups, including baked lighting, but am having trouble finding time right now.

Verasl avatar Jun 10 '19 14:06 Verasl