BatchBreakingCause
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This project demonstrates different cases when Unity has to break a batch while rendering.
Hi, i have ran this awesome project, but confused about Dynamic Batching Disabled to Avoid Z-Fighting I have noticed in this scene, two cubes used unlit/color shader, Rendering Path is...
What does that mean?
please add this
Mesh.UploadMeshData(true) break batch on code gen mesh