BackgroundDownload
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Plugins for mobile platforms to enable file downloads in background
when we create large number of download(e.g:20000+files),this tool will be severe lagging,is there any solution to solve this condition~,thanks
Using longs here for larger files as otherwise no progress is reported.
**EDIT: I mistook 'does not work in Editor, only compiles' to mean that it would still 'compile'/build - given how addressables are built I see now that is not the...
Our app creates high-bandwidth user-generated content we need to upload to our (S3) servers. So I'd love to see a package that also supports uploads. Are you aware of any...
I need a way to concurrently download multiple files - one at a time execution is not feasible. I've been using [this ](https://github.com/jpgordon00/UnityFileDownloader)repo as a replacement to yours until you...
Hi, Everything works fine on iOS, but when I close the app and then reopen it again the existing download is failed. Any workaround for this? Thanks, Ivan
1.The iOS platform reports an error after killing the app and restarting. 2.[didCompleteWithError] When it is detected that the player manually kills the app, it needs to support continued download...
Hi jcunity, We tried your backgrounddownload project but does not run properly. we tried the sinlgefiledownload.cs script but does not download the file in android. Give any suggestion to run...
I can't build the project, it says there is a problem with the Gradle. If I remove the asset, I can build
Internal build system error. BuildProgram exited with code 87. System.ArgumentException: Another action is already registered for /ProjectName/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/backgrounddownload.androidlib/build.gradle New:{ "Annotation": "ActionGenerateProjectFiles /ProjectName/Library/Bee/Android/Prj/IL2CPP/Gradle/build.gradle (+6 others)",