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Any chance of getting official support now that Unreal has shown off it's AutoLOD?

Open redwyre opened this issue 4 years ago • 6 comments

This functionality is great, and should be a default part of Unity. Unfortunately I can't use it because of the experimental status!

redwyre avatar Jun 09 '20 18:06 redwyre

I second that: this is a very cool project with the potential to smooth out the iteration process for artists and game designers in Unity.

styliann-eth avatar Jun 10 '20 10:06 styliann-eth

Thank you. There is some discussion internally, but nothing to report yet.

amirebrahimi avatar Aug 25 '20 04:08 amirebrahimi

3rd that :)

cbanwell avatar Mar 26 '21 13:03 cbanwell

4th!

brgishy avatar Mar 30 '21 05:03 brgishy

UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.

Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.

etkramer avatar Aug 15 '21 01:08 etkramer

damn until now there is no AutoLOD inside unity

RoxDevvv avatar Aug 15 '21 04:08 RoxDevvv