AutoLOD
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Any chance of getting official support now that Unreal has shown off it's AutoLOD?
This functionality is great, and should be a default part of Unity. Unfortunately I can't use it because of the experimental status!
I second that: this is a very cool project with the potential to smooth out the iteration process for artists and game designers in Unity.
Thank you. There is some discussion internally, but nothing to report yet.
3rd that :)
4th!
UE4 has had automatic LOD generation since it first released - I was honestly baffled when I realized that Unity was missing what I had assumed to be a basic feature.
Note that Nanite (which I assume you're referring to) is not a LOD system, despite being similar in the basic goal of not rendering as many polygons for distant objects.
damn until now there is no AutoLOD inside unity