AssetBundles-Browser
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Asset sizes should be shown as imported sizes, not on-disk sizes
For example, image size and compression import settings should be taken into account. The imported size is often much smaller than the size on disk. This will be helpful:
- When sorting, we will get a better picture of what the expensive assets are.
- When comparing files, people new to Unity will not mistakenly think a .psd costs more than a .jpg.