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Asset sizes should be shown as imported sizes, not on-disk sizes

Open lefth opened this issue 6 years ago • 0 comments

For example, image size and compression import settings should be taken into account. The imported size is often much smaller than the size on disk. This will be helpful:

  • When sorting, we will get a better picture of what the expensive assets are.
  • When comparing files, people new to Unity will not mistakenly think a .psd costs more than a .jpg.

lefth avatar Sep 20 '19 15:09 lefth