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Editor tool for viewing and debugging asset bundle contents before and after builds

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NavMesh is not backed or not detected only in **android** while in editor and in windows it is working perfectly, check it in the below error image ![MicrosoftTeams-image](https://user-images.githubusercontent.com/119661673/222649287-c9ca4e78-3d8b-4a4d-a3de-faceb9cf4ff9.png) also there...

When I put a cube (standard shader) into hololens2, everything is normal. So I packed the cube into. ab and loaded it in hololens2. It becomes a monocular rendering. I...

Adv. - Support Huge Porject 500G+ - AssetBundleBuild - more engineered features - used by many games where to find: >> [URL](https://github.com/Rootjhon/AssetBundles-Browser) Thx.

I don't see this project in Unity Asset Store, is this project abandoned?

currently it's only possible to build ALL asset bundles in the project. In case there are a lot of them, it might be a very time consuming operation. There should...

Assets in embedded packages should appear in this tool.

I find an rediculous dependency with sprite atlas. a simple texture(png file) depends on a spriteatlas... ![09CA9322-6CED-4263-87B7-072F7A9F2969](https://user-images.githubusercontent.com/10430162/117909090-311e9780-b30c-11eb-9ddf-357339dfa078.png) I only set the bundle name of `ft_circle1` "xxx". then it shows us...

NullReferenceException: Object reference not set to an instance of an object AssetBundleBrowser.AssetBundleModel.BundleDataInfo.RefreshAssetList () (at Library/PackageCache/com.unity.assetbundlebrowser@b7c279278d/Editor/AssetBundleModel/ABModelBundleInfo.cs:373)