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This technique is designed to instance Characters(SkinnedMeshRender).

Results 61 Animation-Instancing issues
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I am attempting to get this to work on Xbox One altering the manager code but i keep getting access denied and wondering if anyone got this working for Consoles...

workingInfo.info.velocity[workingInfo.workingFrame] = workingInfo.animator.velocity; IndexOutOfRangeException: Array index is out of range.

Hello - trying to use this with a shader which has outline (Toony colors pro 2) but the outline either doesn't move with the animation, or floats in in the...

`info.eventList = new List(); for (int j = 0; j != evtCount; ++j) { AnimationEvent evt = new AnimationEvent(); evt.function = reader.ReadString(); evt.floatParameter = reader.ReadSingle(); evt.intParameter = reader.ReadInt32(); evt.stringParameter =...

To support things like character customization and clothing you need to break out all the stuff that is editor only mode. I started working on this not too far away...

Was thinking about the best way to handle layers, looking for some feedback on approaches. 1. Abstract out the concept of a playing animation from AnimationInstancing. So an instance can...

If useInstancing is false, the system still packages data as if instancing should be used. Which results in not all meshes being rendered. If you have a mix of same...

I'm having an issue, for the first play through of the animation all 4 of my events are called. But after the animation loops only one event gets called per...

Hi! I have found another possible issue. This one is related to rootmotion. In the line 451 of AnimationInstancingMgr. It won't be an issue for everyone, but since the position...

Hi! I have checked this project and I was having a really weird issue where the normals of my attachments were wrong. I think this was due to my models...