Animation-Instancing
Animation-Instancing copied to clipboard
This technique is designed to instance Characters(SkinnedMeshRender).
The problem code locates right at method "CalculateTextureSize" in script file "AnimationGenerator.cs". According to the project context, the method is trying to pack all animation data as tight as possible,...
The problem code locates right at method "BakeWithAnimator" in script file "AnimationGenerator.cs". For more details plz refer to the following code(and comments) ``` List listExtra = new List(); Transform[] trans...
Switching between different anim-clips involves in animation interpolation, there will be sampling requests among different animation-info blocks during shader's vertex stage. By reconstructing pre-anim and cur-anim frame state and appling...
The problem code locates right at method "PrepareBoneTexture" in script file "AnimationGenerator.cs". According to the code, one can not generate any texture with the size equal to variant "textureWidth" which...
It worked great in Editor but when I build apk to test on Android device its not show up. In Frame Debbuger show the attachment (The Gun) had drawed but...
At the start of the application all objects are visible, but as soon as I reload the scene, the objects become invisible. How to fix it?
中端手机用GPU上渲染1000个实例动画,FPS明显要比用SkinMeshRenderer渲染要低是什么情况?
当前遇到一个问题,如果把资源也打成ab会出现渲染不出来的问题,但是动作信息又都读取到了,这个问题怎么解决?
how to change material at runtime ? does animation manager supports like that ?
URP Support
Hi, could you update this project for URP and HDRP? Maybe another project to suggest. Great job!