Addressables & Play Asset Delivery: Downloaded Fast Follow bundles unavailable offline after initial session
Environment:
Unity Editor version: 6000.0.43f1 Addressables package version: 2.3.16 Addressables for Android package version: 1.0.6 Android Build (tested on device) Issue Description:
I am using Unity's Addressables system with Play Asset Delivery (specifically "Fast Follow" asset packs) for my Android build.
Steps to Reproduce:
Initial Game Launch (with internet):
The game is installed on an Android device. Upon first launch, the "Fast Follow" asset bundles begin downloading as expected. After the download completes, I verify the status in code, and it returns AndroidAssetPackStatus.Completed. I am able to successfully load assets from these bundles using the Addressables system in this session. Subsequent Game Launch (without internet):
I close the game. I disable the internet connection on the device. I relaunch the game. When I attempt to load assets from the same bundles that were previously downloaded and showed Completed status, the AndroidAssetPackState system returns an "Unknown" status for them. I am unable to load these assets until I re-enable the internet connection. Expected Behavior:
Since the "Fast Follow" asset bundles were successfully downloaded and reported as Completed in the initial session, I expect them to be available and loadable offline in subsequent sessions without requiring an internet connection. It seems counter-intuitive that downloaded assets would not be accessible offline.
Question:
Is there a specific configuration or step I might be missing to ensure that "Fast Follow" asset bundles downloaded via Play Asset Delivery remain accessible offline in subsequent game sessions? Has anyone else encountered a similar problem with Addressables and Play Asset Delivery where downloaded assets are not available offline after the initial session?
I have the same issue with Unity 2022.3 and Addressables 1.22. Have you found the solution for this?
I have the same issue with Unity 2022.3 and Addressables 1.22. Have you found the solution for this?
[1.0.8] - 2025-10-31 Add version 1.0.8 by name. Fixed problem with loading Addressables content when asset pack is already installed to the device, but the device is offline.
I haven't tested it myself either, but it seems highly likely that updating the relevant Addressables package/adapter to at least that version will resolve the issue for you.
Thanks. I have tried package Addressables for Android 1.0.8, it works but only with Unity 2023.2+ For Unity 2022.3, the package is not compatible so I still have to use this sample code (hence the bug)