2d-spriteshape-samples
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Corner stretch looks terrible D: -- I need an "overlay" corner here!
As you can see, it's pretty bad.
There is a way to fix this (but I need an option to use corners as an "overlay" here (they'd essentially act as an "endcap" extension of the top platform's "corner" points):
Essentially, they'd have to add one more "segment" to sort of essentially "overlay" the end points of the spline there. They could be used with the automatic corner system too! -- Just add an "overlay" checkbox for each corner sprite to toggle how the corners behave.
Also, an offset (+ scaling) would be useful here (as an alternative to the nasty "stretching" on the corners):
Want to put in my +1, but I want to point out this is already a feature with open shapes, and I love how that works, so I'd love to have it on closed shapes as well.
I don't think corner stretch is bad, but overlaid corners would open up a lot of aesthetic doors. I love how you can make the endcaps on open shapes overlap the "interior" sprites of the 2dSpriteShape by using the sprite editor to trim the physical area of the endcaps. It looks like this isn't possible on closed shapes at the moment.
Honestly I just love how well 2dSpriteShape works in the first place, and the cool solutions it provides to asset requirements.