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Pixel Perfect Camera

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The way our scene is setup is we have 2 cameras: one that does the world, and one that does the UI. We have the world camera set to use...

This project has not had any public contributions since late August? Does this mean it is now being managed internally and will be deployed as part of the Unity client?...

When using a PostProcessLayer and this script in the same Camera, the resulting image will be blurry when using the upscale texture feature. Disabling either the volume or this script...

I have some text that is part of the world (an example would be damage numbers). However, when I upscale render textures, it's incredibly blurry and pixelated no matter the...

Why are upscaling and pixel snapping mutually exclusive settings? My workaround is using pixel perfect camera component for snapping, and custom render-to-texture for upscaling. The goal for me is recreating...

See the images: Disabled "Upscale Render Texture": ![issue_pixel1](https://user-images.githubusercontent.com/41122894/52663063-6177f100-2ecb-11e9-8ffd-830cb50b2ca8.png) Enabled "Upscale Render Texture": ![issue_pixel2](https://user-images.githubusercontent.com/41122894/52663065-63da4b00-2ecb-11e9-8330-8aa734f43d7a.png) Bomberman is on a Layer named "PIXELS" and I am trying to display him (using the "Upscale...

I'm looking through PixelPerfectCameraInternal trying to find the right place to stretch the viewport height by 1.2, so effectively every pixel appears to be 1/5 taller than it is wide,...

It would be nice, if the pixel perfect camera could be used with Cinemachine's Virtual Camera.

After RunInEditMode it will override any previous camera.rect configuration and will hard code: (0,0,1,1).

Would it be possible to implement real cropping so we can build tilemaps that are cropped while preserving pixel quality? These black bars are pretty ugly :)