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Tile System Editor UI and Function like the ShaderForge?

Open superfrantv opened this issue 3 years ago • 3 comments

Hello, its possible to create a complete new System, based like the System ShaderForge is using? so anyone can create very complexe tiles with many different variables, without scripting?

superfrantv avatar Jul 14 '21 14:07 superfrantv

Could you describe more on what you would like from this system?

Would it be something like this: https://learn.unity.com/project/introduction-to-visual-scripting ?

ChuanXin-Unity avatar Jul 15 '21 02:07 ChuanXin-Unity

Yes like the visual scripting feature. The base is tile, then you can define rules with if else statements and so on.

superfrantv avatar Jul 15 '21 09:07 superfrantv

Right now, this visual scripting feature does not seem to work well with ScriptableObjects such as our Tile assets. When ScriptableObjects are better supported, we will definitely look into this!

ChuanXin-Unity avatar Jul 22 '21 02:07 ChuanXin-Unity