UndertaleModTool
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The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
### Describe the bug  ### Reproducing steps While loading data.win of game made for GMCJam37 - Fog of War Beta v1.1.0 by iChunkiMunki ### Setup Details 1. UndertaleModTool BlEd...
### Describe the bug If you change the depth of a room layer so that it changes its position in the list, then it could be displayed as empty. ###...
### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail Hey when I make a new data file could it have a pop up menu...
### Describe the bug Basically the following scripts detect their arguments related to sounds and sprites as real number, therefore, on code you see them as numbers instead of their...
### Describe the bug I am currently working on a reskin mod of HoloCure, and when changing sprites, I have to repack all textures to get the game to recognize...
### Describe the bug When you add a frame to a sprite, this frame is not displayed in the actual GMS 2 game, because UTMT doesn't update `V2Sequence.Length` and doesn't...
### Describe the bug Some Antonblast scripts fail to decompile properly. An earlier build of UndertaleModTool (v94ea048) decompiled them just fine, but some builds later, either one of four error...
Bumps [Fody](https://github.com/Fody/Fody) from 6.5.1 to 6.8.0. Release notes Sourced from Fody's releases. 6.8.0 As part of this release we had 16 commits which resulted in 1 issue being closed. Feature...
Flags appear to have changed, or can't be read properly for some reason. (Handle unidentified flags)
While I was examining the data package for some test compiles on my project, I noticed that the flags line had changed from text to a string of numbers. Either...
There are various decompiler issues plaguing this game right now. The download can be found [here](https://deadunicorngames.itch.io/garden-defender/). These screenshots were taken from the latest master version (8ab147ebb276ced816287b0fe607254e35cdb007) The input_binding_scan_tick script throws...