[Feature] Workflow & UI improvements
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Tree View: If we aren't selecting anything it let us create any entry (object/sprite/sound you name it) and let us name it from the tree view just like how it is on GameMaker IDE

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Tree View: if we clicked on a script we straight up jump into the actual code and no this windows (this makes the Code tree item redundant)

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Tree View: For any post GameMaker 1.9 game this section should be rename to just Tilesets

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Tree View: Add a checkbox (turn on by default) that hides this categories that aren't for the standard user

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Global Info: Flags Section would be nice if there was a button that allow us to add a flag to our mod/game

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Global Info: Language section of Global Info has been incomplete since v2 of UTMT

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Global Info: The Steam AppID is displayed in negative numbers
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Global Init: Add the Plus "+" Icon that allow us for: * A) Create a global script * B) Assign any script in this entry

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Global Init: Add ability to drag and drop scripts into the entry boxes, currently it isn't possible to drag and drop in them
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Path Editor: Revamp the Path editor UI + finish the to-do that's been sitting on there since a long time ago

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Shader Editor: Change the way of how shaders are being editing currently
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Extensions: Add an easy way to import extensions into the Tool, it should be user friendly has possible
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Tree view: add more entries for the new features that where added in newer versions of GameMaker (Sequences,Animation Curves, ect)
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UI on general: Add missing part that where added in newer GameMaker Revisions
if we clicked on a script we straight up jump into the actual code and no this windows (this makes the Code tree item redundant)
Personally disagree with this. Script entries are not the same as code entries and UTMT conveying that they are seems like a bad idea. If you want to jump directly to the code entry, use search function + code tree item. The script tree item should be there for occasions where it's needed.
Add a checkbox (turn on by default) that hides this categories that aren't for the standard user
But why? I don't see the point of hiding information that's useful. Anyone who will want to replace or add new sprites will need to go into the textures tree. And considering that these only take up one entry each, I don't see how these can be hindering any workflow.
Flags Section would be nice if there was a button that allow us to add a flag to our mod/game
Duplicate of #75
Global Info: Language section of Global Info has been incomplete since v2 of UTMT
Made #871 for this.
Global Info: The Steam AppID is displayed in negative numbers
Made #872 for this.
Path Editor: Revamp the Path editor UI + finish the to-do that's been sitting on there since a long time ago
How exactly should the path editor get revamped? Also would likely be better as a seperate issue.
Shader Editor: Change the way of how shaders are being editing currently
More info would be appreciated. To how should it be changed to, what's wrong with the current approach? Would also probably be better as a seperate issue.
Tree view: add more entries for the new features that where added in newer versions of GameMaker (Sequences,Animation Curves, ect)
Don't they already show?
UI on general: Add missing part that where added in newer GameMaker Revisions
Sorry, I don't get what you mean with this.
Tree View: For any post GameMaker 1.9 game this section should be rename to just Tilesets
This has been implemented now.
Shader Editor: Change the way of how shaders are being editing currently
There's an issue for that - https://github.com/krzys-h/UndertaleModTool/issues/462
I just made an issue about sequences - https://github.com/krzys-h/UndertaleModTool/issues/1622