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Scripts for importing/exporting objects and rooms

Open Miepee opened this issue 3 years ago • 7 comments

This adds scripts for importing/exporting objects and rooms. These scripts were part of #777, I've excluded them from there and cleaned them up a bit.

Miepee avatar Mar 29 '22 17:03 Miepee

I wish there was an all-in-one script to fully unpack and repack data.win.

wertercatt avatar Apr 22 '22 16:04 wertercatt

This is the wrong place for this. I personally don't think it's that useful. But all scripts are already in place, so it's just a matter of writing a script that calls all other scripts. Feel free to do it yourself, it's a great learning experience!

Miepee avatar Apr 22 '22 16:04 Miepee

I'm curious if this has been looked at yet?

NyakoFox avatar May 17 '22 18:05 NyakoFox

Im getting bugs when using this with Samurai Gunn 2. (It's not free, but contact me if you need to see the .win or anything) To test it, I just modified a tile in a room, exported, and reimported in to a fresh copy. I also made sure this worked with undertale so it wasn't an issue with my setup. It gets through exporting just fine, but has trouble when saving after reimporting. I get this error: image

waporwave2 avatar Jun 13 '22 02:06 waporwave2

using this with Samurai Gunn 2

Which GMS version does it use? (for games gms2+ and higher, you'd probably be better using this snippet: https://gist.github.com/JohnnyonFlame/fdd79303423392c5911cf44eed9e17cb)

Miepee avatar Jun 13 '22 06:06 Miepee

using this with Samurai Gunn 2

Which GMS version does it use? (for games gms2+ and higher, you'd probably be better using this snippet: https://gist.github.com/JohnnyonFlame/fdd79303423392c5911cf44eed9e17cb)

"Likely: GMS2_3_2", launcher says 2.3+

waporwave2 avatar Jun 13 '22 07:06 waporwave2

Thanks, will need to double check if there has been something new added by those versions that isn't tracked.

Miepee avatar Jun 13 '22 07:06 Miepee