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Stuck on reading chunk TXTR

Open Dolphinz1 opened this issue 1 year ago • 8 comments

Describe the bug

Hello, im very new to this modding tool, and it was working great until this popped up. Now my dat.win file won't open up and its stuck on this. Any way to fix this or is all my work lost? Screenshot 2024-06-07 011214

Reproducing steps

  1. Open data.win
  2. Stuck on this.

Setup Details

Im using the newest version on Windows 11

Dolphinz1 avatar Jun 07 '24 05:06 Dolphinz1

What game have you been modding, what did you add (especially most recently), and could you make a patch to send over for analysis?

Jacky720 avatar Jun 07 '24 12:06 Jacky720

What game have you been modding, what did you add (especially most recently), and could you make a patch to send over for analysis?

I was modding normal undertale, and all I added was script for special dialogue when you put specific names, and when you say patch do you mean sending my data file over? Sorry I’m new to this.

Dolphinz1 avatar Jun 07 '24 14:06 Dolphinz1

A patch would typically be a .xdelta file generated using a tool like DeltaPatcher to let people with the original game recreate your data file. It's a smaller upload and avoids containing 90% of the game data (which we don't like for legal reasons).

Jacky720 avatar Jun 07 '24 14:06 Jacky720

A patch would typically be a .xdelta file generated using a tool like DeltaPatcher to let people with the original game recreate your data file. It's a smaller upload and avoids containing 90% of the game data (which we don't like for legal reasons).

Yes i have the patch, how ever github isn't letting me send it through this? how would i get the file to you?

Dolphinz1 avatar Jun 07 '24 15:06 Dolphinz1

My DMs (space_core_0352) are open in the Underminers Discord: https://discord.gg/3ESNF4QPrh

Jacky720 avatar Jun 07 '24 15:06 Jacky720

After analysis (GitHub doesn't accept xdelta but it does take zip), twttale_patch.zip it seems the file just stopped writing at 0x1000000 (16 MB).

Jacky720 avatar Jun 07 '24 15:06 Jacky720

That sadly isnt really actionable :/

Miepee avatar Jul 11 '24 05:07 Miepee

We should probably handle those kinds of cases better, the GUI should just flat out error out at that point instead of infinitely looping.

Miepee avatar Jul 12 '24 16:07 Miepee