UndertaleModTool
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UTMT throws a warning when you open data.win
Describe the bug
datawin.zip I've exported a almost empty Data.win from gamemaker, then UTMT throws a warning when you open the data.win that i made. Warning - the estimated object pool size differs from the actual size please report this on UMT Github.
Reproducing steps
- Open gamemaker, make a placeholder sprite.
- Right Click the sprite then assign to texture group. choose the default
- Hover to the tools tab and click on Texture Group
- Change the Texture Group type to Dynamic. Also change the Texture Group Format to PNG
- Export the game then open the data.win in UMT, throws a warning: object pool size differs from actual size
Setup Details
- The automatically updating UMT Bleeding Edge Commit Number : 3e9675
- Windows 10 OS
- n/a
Tightly related to #1684-- the object pool estimation code just doesn't know what to do with external assets.
Gonna mark this as a duplicate of #1684