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the images cut

Open TomateCardozo opened this issue 1 year ago • 14 comments

Describe the bug

my problem is the next: when i export an image of onaf 2 or 3, then i changed and when im back to import it, the image cuts in the app and in the game because its to big and in the game looks cutted, i was thinking that its a problem of my laptop, but is not, its of the app, so pls fix it because i want to make a mod :(

Reproducing steps

bandicam 2023-02-24 17-07-32-988 bandicam 2023-02-24 17-07-40-297

Setup Details

its in the lastest version: the 5.0.0 and it happens in some laptops and pc's

TomateCardozo avatar Mar 24 '23 22:03 TomateCardozo

Hmm. Usually, importing a sprite of a different size would result in it squishing back into the original size and becoming a blurry mess in the process. Here, it just seems like the Texture Page Item has the wrong coordinates set.

Have you tried ImportGraphics.csx, under Repacker Scripts? Normally it handles this stuff automatically. For a background, put it in a folder called "Backgrounds", naming the image [whatevername]; for a sprite, put it in a folder named "Sprites", naming the image [whatevername]_0.

Jacky720 avatar Mar 24 '23 23:03 Jacky720

well, the size of the image i dont change it, the only thing i change its the texture, not the size, but im going to try

TomateCardozo avatar Mar 25 '23 00:03 TomateCardozo

can u explain me better? or u are bussy? because i dont know what are or where are that folders u name, i need a tutorial video or another help description, if you do not mind

TomateCardozo avatar Mar 25 '23 00:03 TomateCardozo

but thanks for the help

TomateCardozo avatar Mar 25 '23 00:03 TomateCardozo

here i have the csx u said: bandicam 2023-03-24 21-12-55-960

TomateCardozo avatar Mar 25 '23 00:03 TomateCardozo

i do what u said, name the sprites as _0 and that, but its a problem of the app, because i named like that exactly but still cutting the image, even without changed the size of the texture, still buged and cutted :(

TomateCardozo avatar Mar 25 '23 00:03 TomateCardozo

Sorry, I didn't realize GitHub used angle brackets that way. I've edited my comment to be readable.

You should run the script in the tool, using the "Scripts" button. Don't need to go to the source file. Not sure if that helps.

If it doesn't, look for numbers on the texture page entry. You should be able to tinker with "Source position/size" until it encompasses the whole sprite again.

Jacky720 avatar Mar 25 '23 00:03 Jacky720

okay im going to try, i let u know if it doesnt work okay?

TomateCardozo avatar Mar 25 '23 01:03 TomateCardozo

well, i dont understand very much, if u can give me an example on a video it can be very more understadable, but i try it to do what u said but anyway, i think that or i dont do it correctly or it didnt fixed :(, pls a video if u can :), i dont want to be annoying

TomateCardozo avatar Mar 25 '23 01:03 TomateCardozo

hey

TomateCardozo avatar Mar 26 '23 16:03 TomateCardozo

are u there?

TomateCardozo avatar Mar 26 '23 21:03 TomateCardozo

i found the problem, it is the pulgates of my screen

TomateCardozo avatar Apr 01 '23 20:04 TomateCardozo

Does that mean this issue can be closed?

Jacky720 avatar Feb 20 '24 20:02 Jacky720

FWIW pulgadas is spanish for inches. So based on my understanding, sounds like a DPI problem.

Miepee avatar Feb 20 '24 20:02 Miepee

going to close this issue, as it's not really actionable. If someone can provide more info, feel free to reopen.

Miepee avatar Jun 01 '24 11:06 Miepee