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The ability to skip sections that cause errors

Open PhantomSlash64 opened this issue 2 years ago • 2 comments

Which component should be improved?

Decompiler

Describe your feature suggestion in more detail

so, I have an idea for people that can be a work around for future games, when a certain category fails at decomplication (Fonts, Extensions, etc.,) you can have the ability to skip the problematic section that's causing the problem and go to the next section for decomplication, (Like the example flow chart I provided here) Example flow chart (here is a zoom in on the error if you can't see it clearly) image I think it would be a godsent for decompiling maniacs (Like me)

PhantomSlash64 avatar Aug 27 '22 23:08 PhantomSlash64

I'd like to note that the Decompiler we have refers to the bytecode-to-GML converter in particular, and this could be more aptly labeled as a Lib improvement.

For this particular error, isn't it already fixed on bleeding edge builds? Or are you just using it as an example.

But, that isn't talking about the suggestion itself. My one comment on that is that our UI framework is aggressively mediocre and I'm not sure how easy making custom options on the prompt will be.

Jacky720 avatar Aug 27 '22 23:08 Jacky720

This will be resolved by #1029, which has been open since before my previous comment on this issue. Whoops. We should probably review that.

Jacky720 avatar Feb 20 '24 03:02 Jacky720

i second this, would be amazing to skip things that are unrelated to what i want to modify when they're causing errors, and would be a nice solution to a fair amount of issues that are awaiting a fix

Eric718 avatar May 31 '24 08:05 Eric718