UndertaleModTool
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clearDisplayBuffer flag is inverted
Describe the bug
clearDisplayBuffer room flag is flipped
Reproducing steps
- in a new GMS1.4 project create 2 rooms: one with 'Clear Display Buffer' set (default); other with it disabled
- generate data.win
- open data.win with UMT and notice it being reported opposite of what it is
Setup Details
GMS1.4 UMT BleedingEdge & v0.4.0.4