Uncomfy
Uncomfy
> @Uncomfy I noticed you updated your PRs but they are still in draft. Is there a reason they are draft? I fear that propagating the color from `DimmableStoryboard` to...
> Just a quick thing, "0%-100%" doesn't really make sense in the context of a slider changing how light or dark the dim is. This would be fixed in the...
I wonder if it is fine to just add an overlay (a quad with `Colour == DimColour`, `Alpha == DimLevel` and a size that covers an entire background) to achieve...
Currently coloured dimming in the shader is done using a `mix` function (`mix(texel, m_DimColour, m_DimLevel)`), which can be expanded as `texel * (1 - m_DimLevel) + m_DimColour * m_DimLevel` Since...
Yeah, true I just wondered if it's going to be fine at least with storyboards, given that they're pretty heavy already (though it depends on individual storyboards), so the performance...
Storyboards are now also supported https://github.com/user-attachments/assets/89e11fdc-0980-4b3b-a5a2-6a744918c30f However, I used default method implementation in `IColouredDimmable` interface, unsure if that's ok to do
Current implementation makes performance on heavy storyboards (such as [Mili - world.execute(me);](https://osu.ppy.sh/beatmapsets/470977)) significantly worse. Mean frametimes for different parts of the map: | |Gameplay|Breaks|Fade in|Fade out| |---|---|---|---|---| |2025.607.0|3.51 ms|3.56 ms|3.43...
> Is this only happening under free-threading? No, it also happens in regular python 3.14. > If you'd like to backport some of those changes to the 3.14 branch and...
Same here. On KDE Wayland I can see that `kwin_wayland` process starts to hit up to 100% CPU usage when running anything on external monitor. This also happens when using...
> If you run kwin on the discrete GPU instead of iGPU I actually cannot do it, not sure why, but when I disable iGPU in BIOS - everything becomes...