Resolution-Control
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feature request - more scaling algorithms
increasing rendering resolution didnt make visuals better than i expected. main reason is lack of scaling algorithm. distant objects loose its details and pixelifies. bicubic scaling or something similar may be a solution.
Bilinear can be also a good option
Unfortunately you'd have to do it manually since gl11 doesn't provide automatic bicubic mipmap generation. Otherwise I would gladly make a pull request but I'm not experienced enough to do that. (It'd be like a few lines of extra code in a Vulkan implementation)
Lanczos will work very well too.