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feature request - more scaling algorithms

Open wb1016 opened this issue 3 years ago • 4 comments

increasing rendering resolution didnt make visuals better than i expected. main reason is lack of scaling algorithm. distant objects loose its details and pixelifies. bicubic scaling or something similar may be a solution.

wb1016 avatar Aug 19 '21 13:08 wb1016

Bilinear can be also a good option

Rajbir98 avatar Sep 03 '21 14:09 Rajbir98

Unfortunately you'd have to do it manually since gl11 doesn't provide automatic bicubic mipmap generation. Otherwise I would gladly make a pull request but I'm not experienced enough to do that. (It'd be like a few lines of extra code in a Vulkan implementation)

ghost avatar Dec 15 '21 17:12 ghost

Lanczos will work very well too.

uuigdevt47 avatar Jan 11 '23 06:01 uuigdevt47