Dragos Daian

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Best thing would be you wouldnt have to maintain it, if it goes into godot-cpp repo.

How would this Spring Joint be implemented? Does it have some parameters for the simulation of the spring, eg. Stiffness and Damping? @aMySour I am interested in ur implementation. @sebcrozet...

Ok, was looking into this a bit more and read a little bit about EPA algorithm. It appears the EPA algorithm can go indefinitely as long as a better result...

So I was wondering what's the status on this? @Faless do you currently have a mac developer account?

Or whoever is in charge of this addon I mean.

Also i try to build on ios and its failing at signing.(using Xcode localy) It appears xcode is generating a plist file that is wrong or something.

The exact error I am getting when trying to build for iOS is: ``` This bundle is invalid. The bundle at path Payload/polyglot.app/Frameworks/libwebrtc_native.ios.template_debug.arm64.framework has an invalid CFBundleIdentifier 'com.gdextension.framework.libwebrtc_native.ios.template_debug.arm64' There are...

Aparently solution is to have a .plist file near the .dylib and have them instead of .dylib to be a .framework that contains a .plist and a .dylib. (for the...

I would want to change this but the build system is so overly complicated, it's not just calling SConstruct but has a lot of scripts here and there. If you...

I'll implement it and you can merge it if you want.