Michael

Results 15 issues of Michael

I've found that when opening the inspector, the effects layer doesn't seem to be removed from the scene, preventing interaction with entities in the inspector viewport. See the official demo...

The below snippet in the `update()` method causes camera rotations near the desiredPosition to incorrectly match, preventing rotateTo() from firing: ``` if (!this.desiredPosition.equals(rotateToVec3)) { this.desiredPosition.copy(rotateToVec3); this.rotateTo(this.desiredPosition); } ``` removing the...

E.g. https://hazardu5.github.io/jBow/?avatar-recording=recording-jbow.json The recording will play if pressing the `p` key though. Has autoplay been disabled by default?

I can't seem to get the teleport line to activate when using Oculus Touch controllers. I'm viewing the default examples at: https://fernandojsg.github.io/aframe-teleport-controls/ and it seems to be a problem with...

I'm having some issues when applying the following template: ``` ``` When applied to an entity the child `` entities come through, but their position resets to 0: ``` ```...

I'd be great to expose the `disable()` and `enable()` methods on `SPE.Emitter` as component methods. Currently I have to do the following if I want to start / stop the...

On A-Frame commit `36cde3c` when using the `master` branch the helper plane only shows the wireframe on one side. This issue is not present in the released version of A-Frame...

Looks like there's been some breaking changes with the upgraded THREE.js version that A-Frame 0.6.1 uses. The LOD component no longer swaps out the geometry as expected, and instead renders...

Are there other licencing options available other than Amazon's licence? I'm interested in making modifications to the code the tool generates to add new features such as an inventory system...

Are there any plans to include unit tests for part or all of the code in future versions? I've added some for the features I'm working on using `mocha` and...