UUNagato
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UUNagato
I have a similar problem with RTX3060Ti and FP16 setting. And in my case, it's because that FsrRcasH computes a wrong rcpL with APrxMedRcpH1 (line 863, ffx_fsr1.h). Simply replace this...
Not sure if it's the reason but I guess a possible explanation for this bug is that APrxMedRcpH1 assumes we are using 16bit float and integer type. However, writing shader...