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Physics and Logic culling doesn't work if distance is more than 20

Open vlad0337187 opened this issue 5 years ago • 1 comments

Hello.

I have scene with only one camera. If to set physics and logic culling to one block - it works as expected (check with ray). If to set more than 20 - it thinks that there are no limits at all.

Video to reproduce bug: https://www.youtube.com/watch?v=LYuauWiE4aM

OS: Linux Mint 19 Cinnamon Kernel: 4.15.0-38-generic CPU: Intel© Core™ i5-5200U CPU @ 2.20GHz × 2 Memory: 15.6 GiB Graphics: Nvidia Geforce GT 840m UPBGE: 0.2.4

Really sorry me if I bother you with such amount of bugs =)

vlad0337187 avatar Nov 11 '18 06:11 vlad0337187

I confirm the bug. Test file: http://pasteall.org/blend/index.php?id=50751

Basically, some operations are culled and others not. In the blend example, the property counter is culled (stopped to increase) but the condition (less than 500) is continuously checked and, therefore, the sphere continues moving.

lordloki avatar Nov 20 '18 23:11 lordloki