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Crash when using Character physics with Empty collision bounds
I just noticed that when trying to set the Collision Bounds (Empty) for the physics type, the UPBGE Character falls as soon as the object's pivot reaches any other physics object. Judging by what the physics display shows, the object actually still has some form of collision and still collides with other objects. But for some reason this causes UPBGE to crash. It seems to be relevant for all versions starting from 0.3 (I haven't tried it on earlier ones)