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Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

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in the latest version I cant get the console to work or even show up even though my game doesn't crash. [2024-04-30 12:28:40] Console created [2024-04-30 12:28:40] UE4SS - v3.0.1...

game specific
patternsleuth

Is it possible to get the DirectX version the game is rendering at as a variable or string (or anything) in UE4SS LUA? I want to do a simple if...

This is just a draft PR. No guarantee of its availability. I've finally gathered all the necessary parts for the Linux port, even though there's still a lot that's unfinished,...

**Branch or Release** 3.0.1 **Game and Engine Version** Tested on grounded 1.4.0.4495 Rel (ue 4.27.2) and palworld 0.2.2.0 (ue 5.1.1) **Describe the bug** Using RegisterHook on DelegateFunction does not actually...

**Description** It's built alongside all our other targets. This is based on #296 which has been stuck waiting to be merged for 5 months. I didn't update that particular PR...

**Branch or Release** UE4SS__v.3.0.1 **Game and Engine Version** Palworld **Describe the bug** When I put all the files extracted by UE4SS into the win64 folder and then started the game,...

**Branch or Release** The Tag for the Release you are using, or the commit you used if you built from source yourself: Release UE4SS - v2.5.1 Beta #0 - Git...

**Description** I added ways to register and unregister hooks from within Blueprints since there's a lot of mods combining both Lua and Blueprints to achieve this at the moment. I've...

I think we should spend some time investigating what breaks when we align UE4SS FNames as 4 instead of 8. ```cpp // NameTypes.hpp // TODO: Figure out what's going on...