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Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

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![comp_trans](https://github.com/user-attachments/assets/fb3c26ec-9a9f-4034-8411-f7201ea225bf) if i use classic/simplifed style it doesn't happen

**Branch or Release** Tried with Experimental zDEV release and even build myself the latest commit 570c770634639499cb248525b1e6cefe3ee0e361 . EDIT2: It happens with the release v3.0.1 (zDEV) as well but more random....

**Branch or Release** WukongUE4SS 1.2 **Game and Engine Version** Game: Black Myth: Wukong Engine Version: 5.0 **Describe the bug** ![a97aac023559b75183f219551214f1cf](https://github.com/user-attachments/assets/6b107ebe-66f2-4b2b-bd18-2c2e15421e7d) **Code** ```cpp class Wukong : public CppUserModBase { private: int...

Most Unreal Engine SDK Dumpers/Generators have a feature to dump all FNames to a file, just like Objects. It's very helpful since most Names are loaded from the start of...

**Description** Improves Lua error messages. **Type of change** Please delete options that are not relevant. - [x] Other... Please describe: Non-breaking improvement **How Has This Been Tested?** TBD **Checklist** Please...

![ps scan attempt 21](https://github.com/user-attachments/assets/4fc5b05e-bf5b-42c0-8f4c-7a097e2d1ea4)

Branch or Release v3.0.1 Game and Engine Version Palworld Dedicated Server, Steam, 0.3.6 Describe the bug Mods not loading. Enabled console to see what what going on and Lua attempts...

I want to make a mod for a game that uses its custom unreal engine, are there any tutorials how to make it?

**Branch or Release** 3.0.1 **Game and Engine Version** Game where the bug occurred, and the UE engine version of the game. v3.0.5 dx12 **Describe the bug** A clear and concise...

**Branch or Release** 1b5ff7739601f504d7563b280185eae267bdc047 **Game and Engine Version** N/A **Describe the bug** https://github.com/UE4SS-RE/RE-UE4SS/blob/1b5ff7739601f504d7563b280185eae267bdc047/UE4SS/src/Mod/LuaMod.cpp#L458 `VK_NUMPAD0` is 0x60 but it's defined as 0x69 (`VK_NUMPAD9`) in the base code. **Mods directory** N/A **To...