RE-UE4SS
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Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
# MegaLinter MegaLinter is an aggregate linter that combines a huge collection of different language/format linters and consolidates their configs. It's a hard fork of SuperLinter, but I prefer MegaLinter's...
**Description** The original Input Handler only accepted input from Win32. In the refactoring we have defined the input source as Input Source, which allows different input sources to be defined...
**Branch or Release** [v3.0.1](https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/v3.0.1) **Game and Engine Version** Half Sword ([Steam demo v0.3](https://store.steampowered.com/app/2397300/Half_Sword/)), UE5.1 (UE5+Release-5.1-CL-23901901) `HalfSwordUE5-Win64-Shipping.exe`, SHA256: `CB6ABB5D568F48F9FC477EC4B093878BBD5A04A05FA9E6A0282EEE02669BE865` **Describe the bug** - Calling `UWorld::SpawnActor()` in a game thread from both...
**Branch or Release** Release and main **Game and Engine Version** Any **Describe the bug** First line of mods.txt is read as having additional characters. **To Reproduce** Print the first mod's...
**Branch or Release** Main **Game and Engine Version** 4.13 test game **Describe the bug** Live view has blank sections in its display of the list of objects. **To Reproduce** Steps...
I'm making this issue just to make people aware of the problem, hopefully it will be helpful if anyone runs into the same problem in the future. I don't think...
I've raised some concerns with the current release script in notes on this commit https://github.com/UE4SS-RE/RE-UE4SS/commit/162b81c2aaae2af316e56ac186feaa3e44e258de The script makes a lot of assumptions and hard-codes a ton of inputs that would...
This may require a mirror issue on xmake repo if there is no existing method. Downloaded repos/packages currently go to AppData rather than the project folder. While this works, I...
**Branch or Release** main **Describe the bug** When I switch branches that change proxy_generator, and try to rebuild it, xmake does not detect any of the changes so does not...
**Branch or Release** 3.01 **Game and Engine Version** UE 4.27 **Describe the bug** the game is crashing, specifically **Mods directory** i don't have **To Reproduce** Steps to reproduce the behavior:...