[BUG - Release] Crash at Event loop start
Branch or Release UE4SS_v3.0.1-149-g10c8a67
Game and Engine Version Black Myth Wukong UE 5.0
Describe the bug Game Crashes to Windows on "Event Loop Start" in the Live debug menu
Mods directory No Mods Installed
Expected behavior Mods are Loaded without any errors
Screenshots, UE4SS Log, and .dmp file This is the log: [2024-10-01 15:15:36.7639010] Console created [2024-10-01 15:15:36.7640442] UE4SS - v3.0.1 Beta #0 - Git SHA #10c8a67 [2024-10-01 15:15:36.7640576] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC) [2024-10-01 15:15:36.7653437] Setting up mods... [2024-10-01 15:15:36.7656789] Starting mods (from mods.txt load order)... [2024-10-01 15:15:36.7657689] Starting mods (from enabled.txt, no defined load order)... [2024-10-01 15:15:36.7658447] No specific game configuration found, using default configuration file [2024-10-01 15:15:36.7658529] Config: D:\SteamLibrary\steamapps\common\BlackMythWukong\b1\Binaries\Win64\UE4SS-settings.ini
[2024-10-01 15:15:36.7658615] root directory: D:\SteamLibrary\steamapps\common\BlackMythWukong\b1\Binaries\Win64 [2024-10-01 15:15:36.7658673] working directory: D:\SteamLibrary\steamapps\common\BlackMythWukong\b1\Binaries\Win64 [2024-10-01 15:15:36.7658724] game executable directory: D:\SteamLibrary\steamapps\common\BlackMythWukong\b1\Binaries\Win64 [2024-10-01 15:15:36.7658835] game executable: D:\SteamLibrary\steamapps\common\BlackMythWukong\b1\Binaries\Win64\b1-Win64-Shipping.exe (921783888 bytes)
[2024-10-01 15:15:36.7658908] mods directory: D:\SteamLibrary\steamapps\common\BlackMythWukong\b1\Binaries\Win64\Mods [2024-10-01 15:15:36.7658961] log directory: D:\SteamLibrary\steamapps\common\BlackMythWukong\b1\Binaries\Win64 [2024-10-01 15:15:36.7659011] object dumper directory: D:\SteamLibrary\steamapps\common\BlackMythWukong\b1\Binaries\Win64
[2024-10-01 15:15:36.7768367] PS Scan attempt 1 [2024-10-01 15:15:36.7768685] [PS] Reading image [2024-10-01 15:15:36.7769444] [PS] Starting scan [2024-10-01 15:15:38.8542349] [PS] Scan finished in 2.0772627s [2024-10-01 15:15:38.8542832] [PS] Found GUObjectArray: 0x15d77ad20 [2024-10-01 15:15:38.8542993] [PS] Found GMalloc: 0x15d699ea0 [2024-10-01 15:15:38.8543089] [PS] Found FName::ToString: 0x14cd8ad80 [2024-10-01 15:15:38.8543184] [PS] Found FName::FName(wchar_t*): 0x14cd72cc0 [2024-10-01 15:15:38.8543284] [PS] Found StaticConstructObject_Internal: 0x14cf176d0 [2024-10-01 15:15:38.8543430] [PS] Found FText::FText(FString&&): 0x14cc98af0 [2024-10-01 15:15:38.8543569] PS scan successful [2024-10-01 15:15:38.8552902] Need to construct: /Script/CoreUObject.Class [2024-10-01 15:15:38.8553127] Need to construct: /Script/CoreUObject [2024-10-01 15:15:38.8553248] Need to construct: /Script/CoreUObject.Struct [2024-10-01 15:15:38.8553442] Need to construct: /Script/Engine.Pawn [2024-10-01 15:15:38.8553549] Need to construct: /Script/Engine.Character [2024-10-01 15:15:38.8553637] Need to construct: /Script/Engine.Actor [2024-10-01 15:15:38.8553718] Need to construct: /Script/CoreUObject.Vector [2024-10-01 15:15:38.8553889] Need to construct: /Script/Engine.Default__DefaultPawn [2024-10-01 15:15:38.8554004] Need to construct: /Script/Engine.HitResult [2024-10-01 15:15:38.8554101] Need to construct: /Script/Engine.Default__MaterialExpression [2024-10-01 15:15:38.8554198] Need to construct: /Script/Engine.ActorComponent [2024-10-01 15:15:38.8554318] Need to construct: /Script/CoreUObject.OrientedBox [2024-10-01 15:15:38.8554472] Need to construct: /Script/Engine.MovementComponent [2024-10-01 15:15:38.8554593] Need to construct: /Script/Engine.HUD [2024-10-01 15:15:38.8554678] Need to construct: /Script/Engine.PlayerController [2024-10-01 15:15:38.8554813] Need to construct: /Script/Engine.PlayerCameraManager [2024-10-01 15:15:38.8554936] Need to construct: /Script/CoreUObject.EInterpCurveMode [2024-10-01 15:15:38.8555032] Need to construct: /Script/Engine.ENetRole [2024-10-01 15:15:38.8555112] Need to construct: /Script/MovieScene.MovieSceneEditorData [2024-10-01 15:15:38.8555197] Need to construct: /Script/UMG.Widget [2024-10-01 15:15:38.8555283] Need to construct: /Script/UMG.ComboBoxString [2024-10-01 15:15:38.8555362] Need to construct: /Script/CoreUObject.Interface [2024-10-01 15:15:38.8555446] Need to construct: /Script/CoreUObject.DynamicClass [2024-10-01 15:15:39.6243185] Constructed [1 / 23]: /Script/CoreUObject.Class [2024-10-01 15:15:39.6243468] Constructed [2 / 23]: /Script/CoreUObject [2024-10-01 15:15:39.6243908] Constructed [3 / 23]: /Script/CoreUObject.Struct [2024-10-01 15:15:39.6244103] Constructed [4 / 23]: /Script/Engine.Pawn [2024-10-01 15:15:39.6250904] Constructed [5 / 23]: /Script/Engine.Character [2024-10-01 15:15:39.6251053] Constructed [6 / 23]: /Script/Engine.Actor [2024-10-01 15:15:39.6339296] Constructed [7 / 23]: /Script/Engine.ActorComponent [2024-10-01 15:15:39.6370468] Constructed [8 / 23]: /Script/Engine.MovementComponent [2024-10-01 15:15:39.6385272] Constructed [9 / 23]: /Script/Engine.HUD [2024-10-01 15:15:39.6392061] Constructed [10 / 23]: /Script/Engine.PlayerController [2024-10-01 15:15:39.6401972] Constructed [11 / 23]: /Script/Engine.PlayerCameraManager [2024-10-01 15:15:39.6482170] Constructed [12 / 23]: /Script/UMG.Widget [2024-10-01 15:15:39.6497978] Constructed [13 / 23]: /Script/UMG.ComboBoxString [2024-10-01 15:15:39.6499487] Constructed [14 / 23]: /Script/CoreUObject.Interface [2024-10-01 15:15:39.6511142] Constructed [15 / 23]: /Script/CoreUObject.DynamicClass [2024-10-01 15:15:43.0143804] Constructed [16 / 23]: /Script/CoreUObject.Vector [2024-10-01 15:15:43.0439252] Constructed [17 / 23]: /Script/Engine.Default__DefaultPawn [2024-10-01 15:15:43.0485436] Constructed [18 / 23]: /Script/Engine.HitResult [2024-10-01 15:15:43.0803628] Constructed [19 / 23]: /Script/Engine.Default__MaterialExpression [2024-10-01 15:15:43.0851114] Constructed [20 / 23]: /Script/CoreUObject.OrientedBox [2024-10-01 15:15:43.0906210] Constructed [21 / 23]: /Script/CoreUObject.EInterpCurveMode [2024-10-01 15:15:43.0962261] Constructed [22 / 23]: /Script/Engine.ENetRole [2024-10-01 15:15:43.1069121] Constructed [23 / 23]: /Script/MovieScene.MovieSceneEditorData [2024-10-01 15:15:43.4091873] Constructed 23 of 23 objects [2024-10-01 15:15:43.4338305] ProcessInternal address: 0x14cf0f7e0 <- Built-in [2024-10-01 15:15:43.4338776] ProcessLocalScriptFunction address: 0x14cf0f8f0 <- Built-in [2024-10-01 15:15:43.4338881] UnrealConfig.FExecVTableOffsetInLocalPlayer: 28 [2024-10-01 15:15:43.4357141] Adding GUObjectArray listeners [2024-10-01 15:15:43.4357479] Unreal Engine modules (non-modular): [2024-10-01 15:15:43.4357560] MainExe @ 0x140000000 size=0x38b80000 [2024-10-01 15:15:43.4357729]
MEMBER OFFSETS START
[2024-10-01 15:15:43.4357780] UObjectBase::ClassPrivate = 0x10 [2024-10-01 15:15:43.4357825] UObjectBase::bFindCameraComponentWhenViewTarget = 0x5A [2024-10-01 15:15:43.4357878] UObjectBase::InternalIndex = 0xC [2024-10-01 15:15:43.4357924] UObjectBase::EngineShowFlags = 0xB8 [2024-10-01 15:15:43.4358006] UObjectBase::AutoReceiveInput = 0x153 [2024-10-01 15:15:43.4358048] UObjectBase::World = 0x78 [2024-10-01 15:15:43.4358087] UObjectBase::ObjectFlags = 0x8 [2024-10-01 15:15:43.4358127] UObjectBase::OnEndCursorOver = 0x1DE [2024-10-01 15:15:43.4358182] UObjectBase::CustomTimeDilation = 0xD4 [2024-10-01 15:15:43.4358221] UObjectBase::NamePrivate = 0x18 [2024-10-01 15:15:43.4358264] UObjectBase::bAllowTickBeforeBeginPlay = 0x5A [2024-10-01 15:15:43.4358399] UObjectBase::bForceNetAddressable = 0x59 [2024-10-01 15:15:43.4358441] UObjectBase::InputPriority = 0x154 [2024-10-01 15:15:43.4358955] UObjectBase::OuterPrivate = 0x20 [2024-10-01 15:15:43.4359103] UObjectBase::bNetTemporary = 0x58 [2024-10-01 15:15:43.4359182] UObjectBase::ActorHasBegunPlay = 0x5D [2024-10-01 15:15:43.4359237] UObjectBase::OnInputTouchEnd = 0x1E2 [2024-10-01 15:15:43.4359290] UObjectBase::bHasDeferredComponentRegistration = 0x5C [2024-10-01 15:15:43.4359353] UObjectBase::AttachmentReplication = 0xE0 [2024-10-01 15:15:43.4359405] UObjectBase::Children = 0x180 [2024-10-01 15:15:43.4359454] UObjectBase::DetachFence = 0x268 [2024-10-01 15:15:43.4359504] UObjectBase::CreationTime = 0xD8 [2024-10-01 15:15:43.4359554] UObjectBase::DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5F [2024-10-01 15:15:43.4359617] UObjectBase::InitialLifeSpan = 0xD0 [2024-10-01 15:15:43.4359669] UObjectBase::bAutoDestroyWhenFinished = 0x5A [2024-10-01 15:15:43.4359721] UObjectBase::Tags = 0x1C8 [2024-10-01 15:15:43.4359794] UObjectBase::InputComponent = 0x158 [2024-10-01 15:15:43.4359864] UObjectBase::OnTakePointDamage = 0x1D9 [2024-10-01 15:15:43.4359933] UObjectBase::LastRenderTime = 0x174 [2024-10-01 15:15:43.4359982] UObjectBase::RemoteRole = 0x60 [2024-10-01 15:15:43.4360028] UObjectBase::Layers = 0x1A8 [2024-10-01 15:15:43.4360074] UObjectBase::MinNetUpdateFrequency = 0x16C [2024-10-01 15:15:43.4360123] UObjectBase::TimerHandle_LifeSpanExpired = 0x198 [2024-10-01 15:15:43.4360179] UObjectBase::OnTakeAnyDamage = 0x1D8 [2024-10-01 15:15:43.4360228] UObjectBase::NetCullDistanceSquared = 0x160 [2024-10-01 15:15:43.4360277] UObjectBase::OnActorEndOverlap = 0x1DC [2024-10-01 15:15:43.4360325] UObjectBase::NetDormancy = 0x151 [2024-10-01 15:15:43.4360371] UObjectBase::NetDriverName = 0x148 [2024-10-01 15:15:43.4360416] UObjectBase::NetTag = 0x164 [2024-10-01 15:15:43.4360463] UObjectBase::NetPriority = 0x170 [2024-10-01 15:15:43.4360509] UObjectBase::PrimaryActorTick = 0x28 [2024-10-01 15:15:43.4360555] UObjectBase::NetUpdateFrequency = 0x168 [2024-10-01 15:15:43.4360603] UObjectBase::OnClicked = 0x1DF [2024-10-01 15:15:43.4360652] UObjectBase::OnActorBeginOverlap = 0x1DB [2024-10-01 15:15:43.4360703] UObjectBase::OnActorHit = 0x1E5 [2024-10-01 15:15:43.4360749] UObjectBase::StatHitchesData = 0x390 [2024-10-01 15:15:43.4360795] UObjectBase::OnBeginCursorOver = 0x1DD [2024-10-01 15:15:43.4360841] UObjectBase::OnDestroyed = 0x1E6 [2024-10-01 15:15:43.4360886] UObjectBase::OnInputTouchEnter = 0x1E3 [2024-10-01 15:15:43.4360934] UObjectBase::bHasAudioFocus = 0xFC [2024-10-01 15:15:43.4360993] UObjectBase::OnEndPlay = 0x1E7 [2024-10-01 15:15:43.4361040] UObjectBase::OnInputTouchBegin = 0x1E1 [2024-10-01 15:15:43.4361089] UObjectBase::OnInputTouchLeave = 0x1E4 [2024-10-01 15:15:43.4361125] UObjectBase::OnReleased = 0x1E0 [2024-10-01 15:15:43.4361165] UObjectBase::OnTakeRadialDamage = 0x1DA [2024-10-01 15:15:43.4361265] UObjectBase::Owner = 0x140 [2024-10-01 15:15:43.4361305] UObjectBase::ParentComponent = 0x1B8 [2024-10-01 15:15:43.4361341] UObjectBase::RayTracingGroupId = 0x1A0 [2024-10-01 15:15:43.4361377] UObjectBase::ReplicatedMovement = 0x68 [2024-10-01 15:15:43.4361412] UObjectBase::Role = 0x150 [2024-10-01 15:15:43.4361447] UObjectBase::RootComponent = 0x190 [2024-10-01 15:15:43.4361483] UObjectBase::SpawnCollisionHandlingMethod = 0x152 [2024-10-01 15:15:43.4361582] UObjectBase::UpdateOverlapsMethodDuringLevelStreaming = 0x5E [2024-10-01 15:15:43.4361631] UObjectBase::bNetStartup = 0x58 [2024-10-01 15:15:43.4361670] UObjectBase::bActorIsBeingConstructed = 0x1C0 [2024-10-01 15:15:43.4361710] UObjectBase::bActorBeginningPlayFromLevelStreaming = 0x5C [2024-10-01 15:15:43.4361753] UObjectBase::bAllowReceiveTickEventOnDedicatedServer = 0x5B [2024-10-01 15:15:43.4361795] UObjectBase::bIsMouseOverClient = 0x39D [2024-10-01 15:15:43.4361832] UObjectBase::bActorEnableCollision = 0x5C [2024-10-01 15:15:43.4361869] UObjectBase::bActorInitialized = 0x5C [2024-10-01 15:15:43.4361906] UObjectBase::bActorIsBeingDestroyed = 0x5C [2024-10-01 15:15:43.4361943] UObjectBase::bActorSeamlessTraveled = 0x5B [2024-10-01 15:15:43.4361981] UObjectBase::bActorWantsDestroyDuringBeginPlay = 0x5C [2024-10-01 15:15:43.4362022] UObjectBase::bAlwaysRelevant = 0x58 [2024-10-01 15:15:43.4362061] UObjectBase::bBlockInput = 0x5A [2024-10-01 15:15:43.4362099] UObjectBase::bCallPreReplication = 0x58 [2024-10-01 15:15:43.4362136] UObjectBase::bCallPreReplicationForReplay = 0x58 [2024-10-01 15:15:43.4362226] UObjectBase::bCanBeDamaged = 0x5A [2024-10-01 15:15:43.4362270] UObjectBase::bCanBeInCluster = 0x5B [2024-10-01 15:15:43.4362306] UObjectBase::bCollideWhenPlacing = 0x5A [2024-10-01 15:15:43.4362343] UObjectBase::bEnableAutoLODGeneration = 0x5B [2024-10-01 15:15:43.4362380] UObjectBase::bExchangedRoles = 0x59 [2024-10-01 15:15:43.4362417] UObjectBase::bGenerateOverlapEventsDuringLevelStreaming = 0x5A [2024-10-01 15:15:43.4362460] UObjectBase::bHasFinishedSpawning = 0x5B [2024-10-01 15:15:43.4362500] UObjectBase::bHidden = 0x58 [2024-10-01 15:15:43.4362535] UObjectBase::bIgnoresOriginShifting = 0x5A [2024-10-01 15:15:43.4362581] UObjectBase::bIsEditorOnlyActor = 0x5B [2024-10-01 15:15:43.4362625] UObjectBase::bNetCheckedInitialPhysicsState = 0x5B [2024-10-01 15:15:43.4362663] UObjectBase::bNetLoadOnClient = 0x59 [2024-10-01 15:15:43.4362699] UObjectBase::bNetUseOwnerRelevancy = 0x59 [2024-10-01 15:15:43.4362736] UObjectBase::bOnlyRelevantToOwner = 0x58 [2024-10-01 15:15:43.4362772] UObjectBase::bRelevantForLevelBounds = 0x59 [2024-10-01 15:15:43.4362809] UObjectBase::bRelevantForNetworkReplays = 0x59 [2024-10-01 15:15:43.4362847] UObjectBase::bReplayRewindable = 0x59 [2024-10-01 15:15:43.4362889] UObjectBase::bReplicateMovement = 0x58 [2024-10-01 15:15:43.4362924] UObjectBase::bReplicates = 0x5B [2024-10-01 15:15:43.4362959] UObjectBase::bRunningUserConstructionScript = 0x5C [2024-10-01 15:15:43.4362999] UObjectBase::bTearOff = 0x59 [2024-10-01 15:15:43.4363035] UObjectBase::bTickFunctionsRegistered = 0x5C [2024-10-01 15:15:43.4363074] UObjectBase::ActiveSplitscreenType = 0x70 [2024-10-01 15:15:43.4363114] UObjectBase::AudioDeviceHandle = 0xF8 [2024-10-01 15:15:43.4363151] UObjectBase::CurrentBufferVisualizationMode = 0x130 [2024-10-01 15:15:43.4363190] UObjectBase::CurrentLumenVisualizationMode = 0x140 [2024-10-01 15:15:43.4363229] UObjectBase::CurrentNaniteVisualizationMode = 0x138 [2024-10-01 15:15:43.4363269] UObjectBase::CurrentVirtualShadowMapVisualizationMode = 0x148 [2024-10-01 15:15:43.4363313] UObjectBase::CursorWidgets = 0x200 [2024-10-01 15:15:43.4363348] UObjectBase::DebugProperties = 0x48 [2024-10-01 15:15:43.4363437] UObjectBase::GameLayerManagerPtr = 0x120 [2024-10-01 15:15:43.4363475] UObjectBase::HardwareCursorCache = 0x160 [2024-10-01 15:15:43.4363513] UObjectBase::HardwareCursors = 0x1B0 [2024-10-01 15:15:43.4363549] UObjectBase::HighResScreenshotDialog = 0x150 [2024-10-01 15:15:43.4363587] UObjectBase::MaxSplitscreenPlayers = 0x68 [2024-10-01 15:15:43.4363623] UObjectBase::MouseCaptureMode = 0x39A [2024-10-01 15:15:43.4363659] UObjectBase::MouseLockMode = 0x39C [2024-10-01 15:15:43.4363697] UObjectBase::SplitscreenInfo = 0x58 [2024-10-01 15:15:43.4363735] UObjectBase::StatUnitData = 0x388 [2024-10-01 15:15:43.4363772] UObjectBase::ViewModeIndex = 0xB0 [2024-10-01 15:15:43.4363811] UObjectBase::Viewport = 0xE8 [2024-10-01 15:15:43.4363848] UObjectBase::ViewportConsole = 0x40 [2024-10-01 15:15:43.4363883] UObjectBase::ViewportFrame = 0xF0 [2024-10-01 15:15:43.4363919] UObjectBase::ViewportOverlayWidget = 0x110 [2024-10-01 15:15:43.4363958] UObjectBase::Window = 0x100 [2024-10-01 15:15:43.4363994] UObjectBase::bDisableSplitScreenOverride = 0x398 [2024-10-01 15:15:43.4364038] UObjectBase::bDisableWorldRendering = 0x6C [2024-10-01 15:15:43.4364095] UObjectBase::bHideCursorDuringCapture = 0x39B [2024-10-01 15:15:43.4364154] UObjectBase::bIgnoreInput = 0x399 [2024-10-01 15:15:43.4364192] UObjectBase::bIsPlayInEditorViewport = 0x6C [2024-10-01 15:15:43.4364229] UObjectBase::bShowTitleSafeZone = 0x6C [2024-10-01 15:15:43.4364265] UObjectBase::bSuppressTransitionMessage = 0x88 [2024-10-01 15:15:43.4364302] UObjectBase::bUseSoftwareCursorWidgets = 0x250 [2024-10-01 15:15:43.4364341] UScriptStruct::StructFlags = 0xB0 [2024-10-01 15:15:43.4364378] UScriptStruct::CppStructOps = 0xB8 [2024-10-01 15:15:43.4364531] UScriptStruct::bPrepareCppStructOpsCompleted = 0xB4 [2024-10-01 15:15:43.4364574] UScriptStruct::ICppStructOps::Alignment = 0xC [2024-10-01 15:15:43.4364615] UScriptStruct::ICppStructOps::Size = 0x8 [2024-10-01 15:15:43.4364658] FField::ClassPrivate = 0x8 [2024-10-01 15:15:43.4364695] FField::NamePrivate = 0x28 [2024-10-01 15:15:43.4364730] FField::FlagsPrivate = 0x30 [2024-10-01 15:15:43.4364766] FField::Next = 0x20 [2024-10-01 15:15:43.4364800] FField::Owner = 0x10 [2024-10-01 15:15:43.4364855] FOutputDevice::bAutoEmitLineTerminator = 0x9 [2024-10-01 15:15:43.4364896] FOutputDevice::bSuppressEventTag = 0x8 [2024-10-01 15:15:43.4364934] FEnumProperty::Enum = 0x80 [2024-10-01 15:15:43.4364970] FEnumProperty::UnderlyingProp = 0x78 [2024-10-01 15:15:43.4365030] UStruct::DestructorLink = 0x80 [2024-10-01 15:15:43.4365401] UStruct::Children = 0x48 [2024-10-01 15:15:43.4365449] UStruct::ChildProperties = 0x50 [2024-10-01 15:15:43.4365487] UStruct::PostConstructLink = 0x88 [2024-10-01 15:15:43.4365523] UStruct::UnresolvedScriptProperties = 0xA0 [2024-10-01 15:15:43.4365559] UStruct::MinAlignment = 0x5C [2024-10-01 15:15:43.4365593] UStruct::PropertiesSize = 0x58 [2024-10-01 15:15:43.4365629] UStruct::PropertyLink = 0x70 [2024-10-01 15:15:43.4365664] UStruct::RefLink = 0x78 [2024-10-01 15:15:43.4365700] UStruct::Script = 0x60 [2024-10-01 15:15:43.4365734] UStruct::ScriptAndPropertyObjectReferences = 0x90 [2024-10-01 15:15:43.4365776] UStruct::SuperStruct = 0x40 [2024-10-01 15:15:43.4365819] UFunction::EventGraphCallOffset = 0xD0 [2024-10-01 15:15:43.4365876] UFunction::EventGraphFunction = 0xC8 [2024-10-01 15:15:43.4365916] UFunction::RPCId = 0xBA [2024-10-01 15:15:43.4365950] UFunction::FirstPropertyToInit = 0xC0 [2024-10-01 15:15:43.4365987] UFunction::Func = 0xD8 [2024-10-01 15:15:43.4366022] UFunction::FunctionFlags = 0xB0 [2024-10-01 15:15:43.4366057] UFunction::NumParms = 0xB4 [2024-10-01 15:15:43.4366093] UFunction::ParmsSize = 0xB6 [2024-10-01 15:15:43.4366128] UFunction::RPCResponseId = 0xBC [2024-10-01 15:15:43.4366163] UFunction::ReturnValueOffset = 0xB8 [2024-10-01 15:15:43.4366200] UField::Next = 0x28 [2024-10-01 15:15:43.4366240] FProperty::ArrayDim = 0x38 [2024-10-01 15:15:43.4366276] FProperty::DestructorLinkNext = 0x68 [2024-10-01 15:15:43.4366313] FProperty::ElementSize = 0x3C [2024-10-01 15:15:43.4366348] FProperty::NextRef = 0x60 [2024-10-01 15:15:43.4366382] FProperty::Offset_Internal = 0x4C [2024-10-01 15:15:43.4366418] FProperty::PostConstructLinkNext = 0x70 [2024-10-01 15:15:43.4366456] FProperty::PropertyLinkNext = 0x58 [2024-10-01 15:15:43.4366491] FProperty::PropertyFlags = 0x40 [2024-10-01 15:15:43.4366527] FProperty::RepIndex = 0x48 [2024-10-01 15:15:43.4366583] FProperty::RepNotifyFunc = 0x50 [2024-10-01 15:15:43.4366626] UWorld::BlockTillLevelStreamingCompletedEpoch = 0x11C [2024-10-01 15:15:43.4366669] UWorld::bAllowAudioPlayback = 0x116 [2024-10-01 15:15:43.4366706] UWorld::ActiveLevelCollectionIndex = 0x168 [2024-10-01 15:15:43.4366742] UWorld::AudioTimeSeconds = 0x5E4 [2024-10-01 15:15:43.4366777] UWorld::CommittedPersistentLevelName = 0x660 [2024-10-01 15:15:43.4366813] UWorld::bInTick = 0x113 [2024-10-01 15:15:43.4366847] UWorld::LWILastAssignedUID = 0x230 [2024-10-01 15:15:43.4366882] UWorld::CleanupWorldTag = 0x66C [2024-10-01 15:15:43.4366918] UWorld::bTickNewlySpawned = 0x113 [2024-10-01 15:15:43.4367035] UWorld::AuthorityGameMode = 0x128 [2024-10-01 15:15:43.4367071] UWorld::DeltaRealTimeSeconds = 0x5E8 [2024-10-01 15:15:43.4367111] UWorld::BuildStreamingDataTimer = 0x408 [2024-10-01 15:15:43.4367148] UWorld::bPlayersOnly = 0x115 [2024-10-01 15:15:43.4367184] UWorld::DeltaTimeSeconds = 0x5EC [2024-10-01 15:15:43.4367219] UWorld::ExtraReferencedObjects = 0x68 [2024-10-01 15:15:43.4367254] UWorld::PreparingLevelNames = 0x650 [2024-10-01 15:15:43.4367291] UWorld::IsInBlockTillLevelStreamingCompleted = 0x118 [2024-10-01 15:15:43.4367330] UWorld::LastTimeUnbuiltLightingWasEncountered = 0x5D0 [2024-10-01 15:15:43.4367370] UWorld::NextSwitchCountdown = 0x628 [2024-10-01 15:15:43.4367407] UWorld::bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x117 [2024-10-01 15:15:43.4367452] UWorld::RealTimeSeconds = 0x5E0 [2024-10-01 15:15:43.4367494] UWorld::NextURL = 0x640 [2024-10-01 15:15:43.4367528] UWorld::NumStreamingLevelsBeingLoaded = 0x63A [2024-10-01 15:15:43.4367618] UWorld::PauseDelay = 0x5F0 [2024-10-01 15:15:43.4367657] UWorld::PerModuleDataObjects = 0x78 [2024-10-01 15:15:43.4367693] UWorld::bIsDefaultLevel = 0x114 [2024-10-01 15:15:43.4367727] UWorld::PlayerNum = 0x590 [2024-10-01 15:15:43.4367762] UWorld::bAggressiveLOD = 0x114 [2024-10-01 15:15:43.4367797] UWorld::StreamingLevelsPrefix = 0xC0 [2024-10-01 15:15:43.4367833] UWorld::bTriggerPostLoadMap = 0x113 [2024-10-01 15:15:43.4367868] UWorld::bIsLevelStreamingFrozen = 0x113 [2024-10-01 15:15:43.4367917] UWorld::StreamingVolumeUpdateDelay = 0x594 [2024-10-01 15:15:43.4367957] UWorld::bIsBuilt = 0x113 [2024-10-01 15:15:43.4367992] UWorld::TimeSeconds = 0x5D8 [2024-10-01 15:15:43.4368026] UWorld::UnpausedTimeSeconds = 0x5DC [2024-10-01 15:15:43.4368062] UWorld::bActorsInitialized = 0x114 [2024-10-01 15:15:43.4368099] UWorld::bIsRunningConstructionScript = 0x114 [2024-10-01 15:15:43.4368136] UWorld::bAllowDeferredPhysicsStateCreation = 0xF8 [2024-10-01 15:15:43.4368176] UWorld::bIsTearingDown = 0x115 [2024-10-01 15:15:43.4368211] UWorld::bAreConstraintsDirty = 0x116 [2024-10-01 15:15:43.4368247] UWorld::bBegunPlay = 0x115 [2024-10-01 15:15:43.4368285] UWorld::bDebugPauseExecution = 0x115 [2024-10-01 15:15:43.4368322] UWorld::bDoDelayedUpdateCullDistanceVolumes = 0x114 [2024-10-01 15:15:43.4368362] UWorld::bRequestedBlockOnAsyncLoading = 0x114 [2024-10-01 15:15:43.4368399] UWorld::bDropDetail = 0x114 [2024-10-01 15:15:43.4368433] UWorld::bStreamingDataDirty = 0x116 [2024-10-01 15:15:43.4368468] UWorld::bInitializedAndNeedsCleanup = 0x117 [2024-10-01 15:15:43.4368506] UWorld::bMatchStarted = 0x115 [2024-10-01 15:15:43.4368542] UWorld::bIsCameraMoveableWhenPaused = 0x116 [2024-10-01 15:15:43.4368579] UWorld::bShouldSimulatePhysics = 0x114 [2024-10-01 15:15:43.4368615] UWorld::bIsWorldInitialized = 0x113 [2024-10-01 15:15:43.4368651] UWorld::bKismetScriptError = 0x115 [2024-10-01 15:15:43.4368690] UWorld::bMarkedObjectsPendingKill = 0x668 [2024-10-01 15:15:43.4368769] UWorld::bWorldWasLoadedThisTick = 0x113 [2024-10-01 15:15:43.4368807] UWorld::bPlayersOnlyPending = 0x115 [2024-10-01 15:15:43.4368843] UWorld::bPostTickComponentUpdate = 0x113 [2024-10-01 15:15:43.4368881] UWorld::bRequiresHitProxies = 0x116 [2024-10-01 15:15:43.4368918] UWorld::bShouldForceUnloadStreamingLevels = 0x116 [2024-10-01 15:15:43.4368958] UWorld::bShouldForceVisibleStreamingLevels = 0x116 [2024-10-01 15:15:43.4368997] UWorld::bShouldTick = 0x116 [2024-10-01 15:15:43.4369076] UWorld::bStartup = 0x115 [2024-10-01 15:15:43.4369185] UClass::ClassConstructor = 0xB0 [2024-10-01 15:15:43.4369226] UClass::ClassAddReferencedObjects = 0xC0 [2024-10-01 15:15:43.4369263] UClass::bLayoutChanging = 0xD1 [2024-10-01 15:15:43.4369299] UClass::ClassWithin = 0xE0 [2024-10-01 15:15:43.4369332] UClass::bCooked = 0xD0 [2024-10-01 15:15:43.4369366] UClass::ClassConfigName = 0xE8 [2024-10-01 15:15:43.4369402] UClass::ClassDefaultObject = 0x110 [2024-10-01 15:15:43.4369438] UClass::ClassFlags = 0xD4 [2024-10-01 15:15:43.4369473] UClass::ClassUnique = 0xC8 [2024-10-01 15:15:43.4369506] UClass::ClassVTableHelperCtorCaller = 0xB8 [2024-10-01 15:15:43.4369542] UClass::FirstOwnedClassRep = 0xCC [2024-10-01 15:15:43.4369581] UClass::FuncMap = 0x128 [2024-10-01 15:15:43.4369614] UClass::Interfaces = 0x1D0 [2024-10-01 15:15:43.4369648] UClass::NetFields = 0x100 [2024-10-01 15:15:43.4369692] UClass::SparseClassData = 0x118 [2024-10-01 15:15:43.4369733] UClass::SparseClassDataStruct = 0x120 [2024-10-01 15:15:43.4369769] UClass::SuperFuncMap = 0x178 [2024-10-01 15:15:43.4369804] UEnum::CppForm = 0x50 [2024-10-01 15:15:43.4369838] UEnum::CppType = 0x30 [2024-10-01 15:15:43.4369871] UEnum::EnumDisplayNameFn = 0x58 [2024-10-01 15:15:43.4369906] UEnum::Names = 0x40 [2024-10-01 15:15:43.4369938] UEnum::EnumFlags_Internal = 0x54 [2024-10-01 15:15:43.4369981] FObjectPropertyBase::PropertyClass = 0x78 [2024-10-01 15:15:43.4370021] FDelegateProperty::SignatureFunction = 0x78 [2024-10-01 15:15:43.4370061] FMulticastDelegateProperty::SignatureFunction = 0x78 [2024-10-01 15:15:43.4370104] FSetProperty::ElementProp = 0x78 [2024-10-01 15:15:43.4370139] FStructProperty::Struct = 0x78 [2024-10-01 15:15:43.4370175] FArrayProperty::Inner = 0x78 [2024-10-01 15:15:43.4370211] FArrayProperty::ArrayFlags = 0x80 [2024-10-01 15:15:43.4370246] FMapProperty::KeyProp = 0x78 [2024-10-01 15:15:43.4370281] FMapProperty::MapFlags = 0xA0 [2024-10-01 15:15:43.4370317] FMapProperty::ValueProp = 0x80 [2024-10-01 15:15:43.4370352] FBoolProperty::FieldMask = 0x7B [2024-10-01 15:15:43.4370392] FBoolProperty::ByteMask = 0x7A [2024-10-01 15:15:43.4370434] FBoolProperty::FieldSize = 0x78 [2024-10-01 15:15:43.4370475] FBoolProperty::ByteOffset = 0x79 [2024-10-01 15:15:43.4370511] FByteProperty::Enum = 0x78 [2024-10-01 15:15:43.4370546] FClassProperty::MetaClass = 0x80 [2024-10-01 15:15:43.4370584] FSoftClassProperty::MetaClass = 0x80 [2024-10-01 15:15:43.4370621] FInterfaceProperty::InterfaceClass = 0x78 [2024-10-01 15:15:43.4370659] FFieldPathProperty::PropertyClass = 0x78 [2024-10-01 15:15:43.4370696]
MEMBER OFFSETS END
[2024-10-01 15:15:43.4370739] m_shared_functions: 0x10f2488 [2024-10-01 15:15:43.4554240] Was unable to resolve JMP instruction @ 0x14b0ba443 [2024-10-01 15:15:43.4557072] Enabling custom events [2024-10-01 15:15:43.4561302] Starting mods (from mods.txt load order)... [2024-10-01 15:15:43.4562042] Starting Lua mod 'CheatManagerEnablerMod' [2024-10-01 15:15:43.4597006] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ClientRestart [2024-10-01 15:15:43.4597296] Mod 'ActorDumperMod' disabled in mods.txt. [2024-10-01 15:15:43.4597365] Starting Lua mod 'ConsoleCommandsMod' [2024-10-01 15:15:43.4610644] Starting Lua mod 'ConsoleEnablerMod' [2024-10-01 15:15:43.4661187] [Lua] [ConsoleEnabler] Was unable to find an instance of UEngine [2024-10-01 15:15:43.4662743] Mod 'SplitScreenMod' disabled in mods.txt. [2024-10-01 15:15:43.4662838] Mod 'LineTraceMod' disabled in mods.txt. [2024-10-01 15:15:43.4662908] Starting Lua mod 'BPML_GenericFunctions' [2024-10-01 15:15:43.4667607] Starting Lua mod 'BPModLoaderMod' [2024-10-01 15:15:43.4703140] [Lua] Mods/BPModLoaderMod/load_order.txt not present or no matching mods, loading all BP mods in random order.[2024-10-01 15:15:43.4728552] Mod 'jsbLuaProfilerMod' disabled in mods.txt. [2024-10-01 15:15:43.4728811] Starting Lua mod 'Keybinds' [2024-10-01 15:15:43.4733350] Starting mods (from enabled.txt, no defined load order)... [2024-10-01 15:15:43.4734480] Event loop start
Desktop (please complete the following information):
- OS: Win11
Still no one reply?I've been trap in this problem for a long time. There's so many Mods I want to try.
I am running into the same issues unfortunately with a dedicated server on windows 10.
Same issue with latest version (UE4SS_v3.0.1-334-g198a61a.zip) and Borderlands 3
Same issue with latest version (UE4SS_v3.0.1-334-g198a61a.zip) and Borderlands 3
Please make a new issue for your game. We have absolutely no idea if the problem is the same or not so it's not appropriate to bundle all start-up crashes in a single issue. Afaik Borderlands 3 requires a custom config: https://github.com/UE4SS-RE/RE-UE4SS/tree/main/assets/CustomGameConfigs/Borderlands%203 The linked config might also be outdated and therefore not work.
Fair enough, sorry for that. As the logs were stopping at the same step (Event loop start) I thought better not to duplicate, my mistake. But someone on BL modding discord told me UE4SS and UnrealSDK couldn't work at the same time, and I indeed have UnrealSDK running for a few mods. So it might be just that. I'll have to check when I'm back on my gaming computer, and will open a new issue if that's not the case.
same issue, win11. Does anyone knows how to fix it?
same issue, win11. Does anyone knows how to fix it?
Make a new issue, supply all the proper information, including a .dmp file if one exists.
I used UE4SS, specially modified for wukong around the time i posted this issue. It worked for me very well. idk for games apart from wukong