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[Gameplay] Refactor Play to persist data

Open itsarune opened this issue 2 years ago • 2 comments

Description of the task

For the new gameplay design, Play needs to persist (instead of constructing a new play every time)

Acceptance criteria

  • [ ] thunderscope should still work

Blocked By

itsarune avatar Nov 30 '23 07:11 itsarune

Is this referring to persisting on disk for future Thunderscope launches, or keeping state on memory (since we reconstruct the plays when the dynamic parameters change?)

nimazareian avatar Nov 30 '23 07:11 nimazareian

No here we mean to keep state in memory (so that we can persist learned information over the course of the game).

itsarune avatar Nov 30 '23 20:11 itsarune