VXP
VXP
Still appreciating that this GPU is still supported in s&box tbh, thank you
No way to launch anything but Vulkan. They've mentioned in their blog that they gonna use only Vulkan from now on
https://sbox.game/news/vulkan
I enabled "Verbose Engine Logging" and I can see a bunch of `engine/RenderSystem [63] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images...
Part of crash log with "Verbose Engine Logging" enabled: ``` 2024/05/23 17:02:27.1756 [engine/RenderSystem] CSwapChainVulkan::SwapBuffers(): the main thread is more than 3 frames ahead which means no swap queue images are...
Here's a new [Log.log](https://github.com/Facepunch/sbox-issues/files/15444291/Log.log) This time the editor surprised me as how consistent it was in terms of hotloading scripts after editing... But the issue appeared again, along with familiar...
[Log.log](https://github.com/Facepunch/sbox-issues/files/15459037/Log.log) This time issue appeared even faster after I played with a Game window placement. After that I've verified game files integrity, it fixed 16 files. I ran Game Editor,...
Here's a new project: [vulkan_crash_project.zip](https://github.com/Facepunch/sbox-issues/files/15459300/vulkan_crash_project.zip) I managed to somewhat pinpoint a way to crash. You need to move windows around, like Game window, for example. Then try to move one...
New portion of logs, I think there are some new messages, might be handy: ``` 2024/06/16 13:59:18.6932 [engine/Engine] CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. 2024/06/16 13:59:18.6932 [engine/RenderSystem]...
Casually adding the SteamID64 just in case: `76561198028925167`