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Utilities for managing Builtin Resources

Open TzuChieh opened this issue 3 years ago • 0 comments

Builtin resources are default engine resources such as fallback images and materials.

Things to consider:

  • Where to save them?
  • When are they initialized?
  • How to incorporate with SceneDescription, save separately?
  • They need to work with existing SDL loading and saving routines.

TzuChieh avatar Aug 29 '21 10:08 TzuChieh