Tree replacements doubling with Distant Lands
I've followed the guide to the letter, up until the Architecture Replacements section. I've a peculiar problem that I've seen mentioned before at a few places:
- https://www.reddit.com/r/Morrowind/comments/ehf6xd/mgexevurts_trees_acting_wierdly/
- https://forums.nexusmods.com/index.php?/topic/3344760-trees-disappearing-as-character-walks-towards-them/
I don't know what causes this, but essentially, it looks like, when distant lands is enabled, at a distance, it draws both the vanilla/original trees AND Vurt's replacement trees. When you then move towards said tree, the vanilla version disappears, canopy first, then branches. It looks really disturbing.
What's going on here? Any ideas?
After a chat with Remiros on Discord's #thastus regarding this issue, he indicated that it is very likely that the "MGE XE Addon" feature was enabled in the "Morrowind Optimization Patch".
This was indeed the case because the 2020 guide indicated I should do so: Choose all options in the BAIN installer except the Weapon Sheathing patch : https://github.com/Tyler799/Morrowind-2020/blob/master/Morrowind_2020.md#mesh-fixes-and-improvements
After disabling "MGE XE Addon" in the "Morrowind Optimization Patch", I regenerated Distant Lands and can confirm the issue is fixed!
Much thanks to Remiros. I suggest the guide is updated. Remiros also indicated that it would probably be wise to also disable "Lake Fjalding Anti-Suck", and of course only use the "Weapon Sheathing Patch" if you use the relevant mods. My confirmed-working "Morrowind Optimization Patch" configuration now looks like:
