TwitchLib.Unity
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Error handling for API requests?
Sorry if I missed it, but is there some way to handle errors/timeouts with calls to the Twitch API using the API class?
I've noticed that if there is a timeout or a bad parameter, if using API.Invoke(), the callback function just never gets called and if using API.InvokeAsync, the coroutine just never gets beyond the yield return statement.
Is there a way to catch errors and timeouts or is this just something we're supposed to design around?
I have the same issue??
I'd also like to know how we're supposed to handle this...