TwitchLib.Unity
TwitchLib.Unity copied to clipboard
NullReference
See https://github.com/TwitchLib/TwitchLib/issues/432
ty mahsaap
Confirmed that this is indeed a bug. Apparently caused by the queue not being thread safe when adding/removing/checking the count. Fix is W.I.P. thank you for reporting this issue @Z-Doctor
Glad to help.
Are there any updates? And if so where I can read about them?
I'm currently working on a bit of a restructure after the updates on the TwitchLib side, allowing us to split the dll's into separate sections, when testing I encountered a small bug in the WebSocket side of the client. Sadly, due to everyone being busy, it might take some time..
Was there any sort of fix for this? I noticed I'm getting the same issue and it seems to either break things, or cause issues until I restart the program.