TwitchLib.Unity
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TwitchLib repository representing all code belonging to the implementation of TwitchLib for Unity. Maintained primarily by LuckyNoS7evin.
Sorry if I missed it, but is there some way to handle errors/timeouts with calls to the Twitch API using the API class? I've noticed that if there is a...
I'm having an issue when I build for WebGL on my Mac, when I call the following line inside a MonoBehaviour: ``` var connection = new PubSub(); ``` The following...
I Started having problems with the PubSub service all of a sudden, It's not getting any input from twitch events. The strange thing is it used to work without a...
I get this when I try to import TwitchLib.Unity into my project. I followed the guide and placed the dll in a folder called Plugins inside of my Assets folder....
im having trouble with my token not working ... giving me bad oauth heres my code pubsub = new TwitchPubSub(); pubsub.OnPubSubServiceConnected += Pubsub_OnPubSubServiceConnected; pubsub.OnBitsReceived += Pubsub_OnBitsReceived; pubsub.OnSubscribersOnly += Pubsub_OnSubOnly; pubsub.OnSubscribersOnlyOff...
It has a flag "IsUserInputRequired" but not a field to check that UserInput if is required. In previous versions the "OnRewardRedeemedArgs" class had "Message" with that UserInput. Thanks.
I have been scouring the site for any guide for implementing into Unity but the previous guide was taken down. The link returns me a 404 error.
Is IL2CPP supported? I tried building my game with IL2CPP instead of Mono but TwitchLib.Unity didn't seem to connect to Twitch chat. Exact same build on Mono, everything works perfect.
Unity Version: 2019.2.5f1 Running with release 1.0.0 of twitchlib.unity in the standalone player i'm experiencing issues with the chat commands, the first few seconds after connecting it responds to commands...
I notice that there is the Follower Service that has an OnNewFollowersDetected event. I also notice the the PubSub service has an OnFollow event. I'm trying to make a game...