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[Bug]: [ALPHA] Game crashes on start-up after a wiring bug occurred on FULL-ADDER level

Open HaywardHHayward opened this issue 1 year ago • 1 comments

Discord Thread

https://discord.com/channels/828292123936948244/1308552088485236816

What happened?

In the current save_breaker (2024-11-19) patch on MacOS, I experienced a bug in the FULL-ADDER level where certain wires were not being updated to correctly receive a signal. I exited the game to attempt to replay the level, hopefully with the bug not occurring. But attempting this results in a hard crash. Verifying the integrity of save files, restarting my computer, and uninstalling and reinstalling yielded no progress, with the crash still occurring.

Image of crash report: image

Version

Not Viewable directly, Turing Complete 0.1225

What OSes are you seeing the problem on?

MacOS

Relevant debug.log output, search next to the exectuable

Godot Engine v3.4.2.stable.custom_build - https://godotengine.org
OpenGL ES 3.0 Renderer: Apple M1
OpenGL ES Batching: ON
 
ERROR: No loader found for resource: res://dialogue/screen.png.
   at: _load (core/io/resource_loader.cpp:278) - Method failed. Returning: RES()
Turing Complete 0.1225 Beta on OSX
ERROR: No loader found for resource: res://dialogue/screen.png.
   at: _load (core/io/resource_loader.cpp:278) - Method failed. Returning: RES()
ERROR: No loader found for resource: res://dialogue/screen.png.
   at: _load (core/io/resource_loader.cpp:278) - Method failed. Returning: RES()

HaywardHHayward avatar Nov 19 '24 21:11 HaywardHHayward

PM me your save folder on discord and I will fix this

Stuffe avatar Dec 17 '24 08:12 Stuffe