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Option to prevent large vector images getting pixelated

Open TheShovel opened this issue 2 years ago • 3 comments

If you make a big sprite it gets compressed a lot, and makes it look really pixelated. A option to disable this wold be nice.

TheShovel avatar Apr 17 '22 10:04 TheShovel

In the most recent update, the maximum resolution of vector costumes was doubled

GarboMuffin avatar Jun 26 '22 07:06 GarboMuffin

that fixed the issue, thanks!

TheShovel avatar Jun 29 '22 21:06 TheShovel

this will be reverted for now, there's been too many crashes

we have some other ideas on how this can be improved without causing as many crashes that we will look into in the next few days

GarboMuffin avatar Jul 26 '22 07:07 GarboMuffin

that might be able to be done by splitting the sprite into multiple textures? might be complicated to do though (especially with graphics effects)

CST1229 avatar Jun 25 '23 09:06 CST1229

new option was added today, to increase the max size from 2048 to 4096

image

that might be able to be done by splitting the sprite into multiple textures

A 4096x4096 image at 4 bytes per pixel uses 67,108,864 bytes of VRAM no matter how much you break it up

GarboMuffin avatar Jun 25 '23 19:06 GarboMuffin

being able to just render the small visible part of a vector costume would be intriguing, though

GarboMuffin avatar Jun 25 '23 19:06 GarboMuffin