packager
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Option to prevent large vector images getting pixelated
If you make a big sprite it gets compressed a lot, and makes it look really pixelated. A option to disable this wold be nice.
In the most recent update, the maximum resolution of vector costumes was doubled
that fixed the issue, thanks!
this will be reverted for now, there's been too many crashes
we have some other ideas on how this can be improved without causing as many crashes that we will look into in the next few days
that might be able to be done by splitting the sprite into multiple textures? might be complicated to do though (especially with graphics effects)
new option was added today, to increase the max size from 2048 to 4096
that might be able to be done by splitting the sprite into multiple textures
A 4096x4096 image at 4 bytes per pixel uses 67,108,864 bytes of VRAM no matter how much you break it up
being able to just render the small visible part of a vector costume would be intriguing, though