Clones+ | Duplicated sprites do not retain local variables
This is a weird issue to explain. Essentially, when you duplicate a sprite, the Clones+ extension still looks at the old local variables instead of the new ones.
The variable in the original sprite works fine. However, when the sprite is duplicated, the block instead displays the old variable's ID rather than the new variable's name. This doesn't happen when importing sprites or using the backpack--only when using the Duplicate Sprite button. Please watch the attached video for more information.
https://github.com/user-attachments/assets/b659d6a5-061b-4ce6-9490-a8a2e693bd6e
PS: This might be a duplicate. I skimmed through some existing Clones+ Issues and didn't find anything, but there could already be something that I don't know about.
duplicate of: https://github.com/TurboWarp/extensions/issues/1421
this is unrelated to #1421
oh whoops
this is an issue with how dynamic fields are made for variables, it's really shitty at best and leads to stupid issues like this
how did this go from open to closed to open to closed to open 💀
how did this go from open to closed to open to closed to open 💀
Cuz I can't read
how did this go from open to closed to open to closed to open 💀
Cuz I can't read
the american dream /s