Request: pixelated SVG render method
Forgive me if this isn't the right place to put this. I have a platformer project I've been trying to revive since Scratch 3's inception broke it, and TurboWarp has almost all the tools needed for its success.
I need an option for large SVGs to be rendered in a way similar to the CSS property image-rendering: pixelated; to properly display the very large sprite used for the level geometry. I don't think this option would incur any major rendering problems, all I need is for the SVG to render nearest neighbour instead of bicubic (or whatever the Scratch default is).
Thanks for your consideration.
Canvas effects might help as it has a block to set the default rendering mode to pixelatted
this should probably be on the renderer