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Request: pixelated SVG render method

Open Stealthstarcat opened this issue 1 year ago • 2 comments

Forgive me if this isn't the right place to put this. I have a platformer project I've been trying to revive since Scratch 3's inception broke it, and TurboWarp has almost all the tools needed for its success. I need an option for large SVGs to be rendered in a way similar to the CSS property image-rendering: pixelated; to properly display the very large sprite used for the level geometry. I don't think this option would incur any major rendering problems, all I need is for the SVG to render nearest neighbour instead of bicubic (or whatever the Scratch default is). Thanks for your consideration.

Stealthstarcat avatar Dec 10 '24 03:12 Stealthstarcat

Canvas effects might help as it has a block to set the default rendering mode to pixelatted

SharkPool-SP avatar Apr 09 '25 18:04 SharkPool-SP

this should probably be on the renderer

yuri-kiss avatar Apr 09 '25 23:04 yuri-kiss