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Boxed Physics - physics with joints and springs

Open pooiod opened this issue 2 years ago • 9 comments

This is my first time trying to get an extension onto turbowarp, so I don't know if I did it correctly

pooiod avatar Mar 15 '24 18:03 pooiod

Can you not add the changes to the original as opposed to creating an entirely new extension?

LilyMakesThings avatar Mar 15 '24 18:03 LilyMakesThings

Can you not add the changes to the original as opposed to creating an entirely new extension?

From looking at the getInfo block list, this seems more like a completely different extension that is focused on manually creating/controlling objects instead of using sprites as physics bodies.

CST1229 avatar Mar 15 '24 19:03 CST1229

I don't think I can get the 2 failed validations fixed without making a lot of changes to the box2D lib

pooiod avatar Mar 15 '24 20:03 pooiod

can add docs?

qxsck avatar Mar 16 '24 12:03 qxsck

yah

pooiod avatar Mar 18 '24 12:03 pooiod

I finished making documentation pull/1373

pooiod avatar Mar 19 '24 02:03 pooiod

can you also add ropes, rotators, spring, ect like in littlebigplanet?

GaypataponALT avatar Apr 14 '24 21:04 GaypataponALT

I can't add in a good rope system, but I already have springs using Box2D.Dynamics.Joints.b2DistanceJointDef. You can use the spring system to simulate ropes, or you could make a lot of boxes with rotating joints to use as segments if you want an interactive rope.

Also I've never played LittleBigPlanet

pooiod avatar Apr 15 '24 12:04 pooiod

I made a small demo for the extension https://fastupload.io/92c7fe240587def2 It requires remove fencing

pooiod avatar Jul 24 '24 04:07 pooiod

If I may ask, why was this closed?

yuri-kiss avatar Jan 04 '25 06:01 yuri-kiss

I found a large amount of bugs and I'm re-working the extension, I'll be back in a month or so

pooiod avatar Jan 04 '25 18:01 pooiod