Boxed Physics - physics with joints and springs
This is my first time trying to get an extension onto turbowarp, so I don't know if I did it correctly
Can you not add the changes to the original as opposed to creating an entirely new extension?
Can you not add the changes to the original as opposed to creating an entirely new extension?
From looking at the getInfo block list, this seems more like a completely different extension that is focused on manually creating/controlling objects instead of using sprites as physics bodies.
I don't think I can get the 2 failed validations fixed without making a lot of changes to the box2D lib
can add docs?
yah
I finished making documentation pull/1373
can you also add ropes, rotators, spring, ect like in littlebigplanet?
I can't add in a good rope system, but I already have springs using Box2D.Dynamics.Joints.b2DistanceJointDef.
You can use the spring system to simulate ropes, or you could make a lot of boxes with rotating joints to use as segments if you want an interactive rope.
Also I've never played LittleBigPlanet
I made a small demo for the extension https://fastupload.io/92c7fe240587def2 It requires remove fencing
If I may ask, why was this closed?
I found a large amount of bugs and I'm re-working the extension, I'll be back in a month or so